Major Lag and Clocktower is bugged.
Yeah, it’s a latency issue. You’re desynced enough from the server that the animation of the spinning clocktower is not matching up precisely with the small window of opportunity for you to jump through.
If the lag is minor, you might be able to compensate for it by jumping earlier than usual, but if it’s bad enough, I usually just leave the server and try to find another one with better ping. (As mentioned above, the giveaway is whether or not the gears exploding out of the tower at the start do so in a single smooth animation or whether it stutters/suddenly appears out of thin air.)
…the giveaway is whether or not the gears exploding out of the tower at the start do so in a single smooth animation or whether it stutters/suddenly appears out of thin air.
Thanks for that; it’s helpful to have an independent “tool” for measuring the latency.
I left the instance with *.38.162 as the IP address. It was too desynched from the game client. I tried to get into the tower after serveral tries but the dumb instance will not acknowledge my jump timing on MY screen. It was frustrating.
I joined another instance with *.38.158 as the IP. Went up and jumped. The game lets me in just one try.
So yeah, if you’re a map that’s not synchronized, try to enter a different instance.