Major Sigil Of Bloodlust
I have roughly the same thing with Bloodlust and Luck sigils I haven’t actually checked that bloodlust is stacking the correct amount but as far as having two sigils of the same stacking variant only the sigil in the main hand will apply stacks the one in off hand seams to be disabled.
It may not be intended to have two stacking buffs but if it isn’t then the sigils should have a ‘note does not stack with other sigils of same mechanic’ or something to that effect.
I’ll have to try it with a weapon that does not have a stacking sigil on the main hand but just one on the off hand and see what happens.
not sure if related to the problem but I have (OffHand Dagger) minor sigil of Bloodlust stacks upto 25 but i have (Main Hand Scepter) minor sigil of Corruption, it doesnt get any stacks… do this two sigil work together?
Tarnished Coast Server
Apparently you can only have one stacking sigil type buff at a time. Whichever one activates first will be the one you have until you are downed, log out, or whatever else removes it (I think that’s it?).
This is no matter what weapon or weapon set the sigils are attached to. I have the condition damage sigil on my main hand scepter first weapon set. I have the power sigil on my main hand dagger of my second weapon set. They never stack together.
If this is working as intended or not is the real question now. If it is, there needs to be more warning/explanation before applying them or on the tooltips themselves.
Same issue with my daggers, bloodlust and corruption do not stack
Bumping this up because i would like to know if that is working as intended or not?
I’m also experiencing this issue. Should we wait for a bugfix or switch sigils ASAP?
Yep, same. I’ve tried a variety of combinations at this point and found that if you have 2 of the same type (ex: 2x +7 power) equipped when something is downed, then it adds +2 to the stack.
Otherwise, as said, the first to be applied is the only stack that will be created, with main hand taking priority over offhand (ex: I had a +condition main, and +luck offhand, the condition applied and the only way to get luck to apply was to swap to mainhand for a mob with no other stacks started).
Lastly, entering and exiting a story will wipe the stack, which is a bit annoying, but I suppose could be WAI so that people aren’t building stacks then entering instances with a stack built.
Is all of that WAI, or no?
Any official info on two different sigil working at the same time? Would like to know before I spend money on stuff.
Still no word? Would be nice to know if its a bug or working as intended… not like we are asking much?