I recently discovered a serious issue with the otherwise very cool action camera implemented recently.
The thing is that, with action camera enabled, skills that must have a target locked to in order to be casted, cannot be casted if the locked target is out of skill range!
A very good example to understand this is revenant’s Phase Traversal. Just select a target thats beyond the skill’s range and try to cast phase traversal on it, first with action camera and then without it. It only gets casted with the standard camera and teleports you at the skills distance!
This is a major setback because with the standard camera this skill can be used to get near an enemy with a the first cast and then cast again to reach him. This is not possible with the action camera at the moment, as the skill fires only when target is in range.
Maybe there are more skills that behave differently while toggling camera modes.. If there is a setting that I am missing that needs to be ticked to negate this problem please inform me!
Not affiliated with ArenaNet or NCSOFT. No support is provided.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel.
Contact /u/e-scrape-artist on reddit if you encounter a bug.