Major auto-attack aftercast bug

Major auto-attack aftercast bug

in Bugs: Game, Forum, Website

Posted by: Echo.3741

Echo.3741

When you activate the second and third skill of any auto-attack chain it will trigger a very long aftercast-like halt to the auto chain.

Pretty much all weapons with auto-attack chains suffer from this.

You can most easily reproduce this with the third skill as it has a longer cast time than the others.

The aftercast triggers regardless of auto-attack being enabled or disabled.

Below are some video examples of thief dagger with autoattack turned on, where I manually hit 1 when the skill is up to trigger the bugged aftercast:

Activating Wild Strike [2nd auto skill]
Activating Lotus Strike [3rd auto skill]

Echo Mir // Echo.3741 [Echo] Echo Echo Echo Echo

(edited by Echo.3741)

Major auto-attack aftercast bug

in Bugs: Game, Forum, Website

Posted by: Vegeta.2563

Vegeta.2563

Glad you had posted it here too, this really need to be looked at.. cuz back in January Lotus Strike had its aftercast delay shortened.. in these examples it shows it returned.

This Guild Is Fire [PRUF]

Major auto-attack aftercast bug

in Bugs: Game, Forum, Website

Posted by: Stompy.1387

Stompy.1387

Reminder that this is still a big issue: waiting for a fix.

Edit: link to a table of all the affected skills

https://www.reddit.com/r/Guildwars2/comments/50qm21/major_autoattack_bug_huge_aftercast_if_you_mash_1/d76abmo/