(edited by Noince.7364)
Major bug with Bouncing skills' mechanic
This might also ruin Staff bounces too if clones are getting the bounces instead of me.
Way to go Anet.
PS: Phantasmal Berserker (Greatsword) is still not fixed.
Angry Intent [AI] | Yak’s Bend |
Tested to affect bouncing skills by all classes with bounce to allies. Clones are wasting buffs and bounces.
Tested with a Necro friend whereby I placed 2 clones next to a golem. The bouncing reaper sickles are going enemy1→clone1→clone2→clone1 etc. and giving them regen.
This royally screwed up a lot of the mesmers ‘’good for me, bad for you’’ abilities. I don’t want my clones getting my Mirror Blade bounces!
This not only affects Mesmers, its affects other classes as well, so please fix it faster than izerker. Going to sleep and hopefully its gone when I wake up like a bad dream.
This is a pretty big bug as it nerfs most of Mesmer’s attacks including Greatsword and Staff. I have to stand closer to my target then my clones otherwise my illusions (particularly clones) get the bounce which is basically useless to them as they really do no damage.
This needs to be fixed ASAP.
Angry Intent [AI] | Yak’s Bend |
Is it a bug or an intended nerf?
:-(
Hopefully we will get an answer soon. (They have been replying to a necro bug very quick: https://forum-en.gw2archive.eu/forum/professions/necromancer/New-Patch-Bugged-Staff-Mastery/first#post2108659)
And MAYBE we will also receive an update on our beloved berserker. :-)
That would be the icing on the cake!
You might read more about the bug (?) in that thread here:
https://forum-en.gw2archive.eu/forum/professions/mesmer/Game-Update-Notes-28-05-2013/first#post2107639
I will rephrase:
Anet has continually broken something on this class patch after patch. Whether this is unintended bugs such as phantasmal berserker. Or completely unnecessary nerfs like blinding befuddlement.
This new bug dealing with the clones being bouncable targets hurts any bouncing weapons even more… oh what’s that? Both two handed weapons rely on bouncing…. great… so now a mesmer has to be closer to a clone to get the might from mirror blade…. but… the GS does more damage the further you are…. So you are hurting yourself in one of two ways… GS AA doesn’t hurt because you are close… or you don’t get any might so you can max GS AA damage…. Makes perfect freaking sense (/sarcasm).
Every patch mesmers have to try to readjust their play style due to unintended bugs or major over nerfs…
This is getting ridiculous… things that need to happen to fix mesmer.
1. CLONES NO LONGER ARE BOUNCABLE TARGETS if the mesmer is within range to receive the bounces…. Buffs are useless for clones; the extra bounce is only good if mesmer is outside of range to receive the bounce just for the extra condition damage… When mesmers screamed for Illusionary Elasticity to to affect clones this is not what we meant. What we meant is “Illusionary Elasticities bouncing attacks now affect illusions IE clones winds of chaos will also have an additional bounce”
2. FIX PHANTASMAL BERSERKER: I have seen pictures of the berserker doing 400 damage on a stationary target… How do you justify this as remotely acceptable? Couple that with bouncing attacks going to clones instead of players makes the mesmer GS have absolutely no useful attacks anymore aside from 1 & 5!
3. IMage bounce logic: Currently it is the only bouncing attack that goes enemy/ally/ally. Making traiting for Illusionary elasticity borderline useless for this weapon if it bounced enemy/ally/enemy it would make it useful for stacking extra confusion possibly making it more appealing.
4. Change the blinding befuddlement nerf: This change was unwarranted as it affected more than just glamour mesmers… Some mesmers tried to make use of a blind confusion build with scepter torch and it worked well… It wasn’t griped about ever… There was no reason for this.
This change could have been quite the boon to Mesmers if proper priority had been programmed into the bounces. Meaning, that a Bounce should not hit an Illusion unless it is the ONLY viable target, in essence it allows Mesmers (who have a decent amount of Bounce skills) to use their Illusions to keep their bounces going even if it means wasting every other bounce on an Illusion.
Think about it, GS has a main attack which is most viable at 900+ range. Yet Mirror Blade is designed such that it is only viable if you have multiple targets to bounce off of within 600 units of the target. So in solo leveling situations you end-up requiring long range for one skill and close range for another. At least if this change had been coded properly we would be able to bounce it off a Berserker if we were out of range for an attack.
Anyhow, dreams aside… the current implementation is horrible and since there were no patch notes to indicate this change then hopefully this is just a bug or unfinished feature that slipped into the patch. Please address it ASAP, making our already semi-unreliable mechanic inhibit certain skill usage is horrible.
It’s not just mesmers.
My engineer has been using the elixir gun and turrets. The second skill, Elixir F, is bouncing between enemies and turrets… giving the turrets swiftness, I guess.
ANet this is almost gamebreaking for the class, please get with it and fix it!
Roereker Wolfspear, Norn Guardian
It’s not just mesmers.
My engineer has been using the elixir gun and turrets. The second skill, Elixir F, is bouncing between enemies and turrets… giving the turrets swiftness, I guess.
Something went horribly wrong in the coding process. At first I thought it was just clones, but apparently it works on turrets too….
Edited title to include turrets. Contributed by Nkuvu.
I can understand the intent of this feature…as it allows bouncing attacks to apply to the enemy if the player isn’t within range. However, if a player is within range, the attacks needs to be given priority over phantasms/clones/turrets! This is a HUGE oversight and needs to be fixed ASAP!
(edited by MysticHLE.7160)
I’ve been hoping that they would add illusions/etc to the list of bounceable targets for a while now. I hate that I “waste” bounce attacks when I have perfectly targetable clones sitting around my target.
We just need these to be at the bottom rung of the target priority list though, not the top!
There is currently no priority list observable. It seems to just target nearest bounce-able target. There should be a priority of bouncing such as Enemy→friendly player→friendly npc.
Critters as well, Its great giving my might stacks to a mouse.
3. IMage bounce logic: Currently it is the only bouncing attack that goes enemy/ally/ally. Making traiting for Illusionary elasticity borderline useless for this weapon if it bounced enemy/ally/enemy it would make it useful for stacking extra confusion possibly making it more appealing.
Say what? This has been the biggest culprit in lowering a Mesmer’s GS DPS ever since the game came out. Funny enough few people seem to notice it all just like yourself.
With full berserker we can get 2k crits from Mirror Blade. With traited extra bounce we should hope to do 6k each time we use the skill (assuming all stars align to get crits on each bounce which is not realistic) plus adding 9% more damage from the Vulnerability stacks.
What does happen when we are in a group? We get 2k damage. The other bounces? They dispersed amongst allies.
So instead of doing 6k damage and 9% more damage with Vulnerability while give 9 stacks of Might to whomever’s closest, we instead do 2k damage, 3% with Vulnerability and gave 3 stacks of Might for each team member. If there are two team members the Mirror Blade bounce will ricochet between them two and ignore the enemy.
Now, guys, Anet, etc, purely mathematically 2k damage and 3% more damage is a lot more than 3 Might.
Mind, the clone thing isn’t bad. There are a number of times where range is desired and the bouncing extra damage is wasted because there is nothing to bounce from, so having a clone taking to trigger another 2k and 3% damage? Yes please, good. Just fix it to the same Time Warp logic in which PCs have priority over NPCs, and please make bouncing attacks go enemy – ally- enemy.
Thank you.
(edited by Kanto.1659)
I’m not sure if they are going to do a step back or a hotfix about this, but if a priority system are going to be introduced, remember to give the player that use the skill top priority, about all, to be bounced after enemy or enemies.
Like this: enemy/ies > player (you) > ally/ies > etc
You should have guaranteed the boon if you are in the bounce range.
Why? For example, because if i remember well, loot/rewards depend of the damage done too, and you wish your boons on you if you are at bounce range. If not, of course, your allies to help them about clones and turrets.
I wish that this issue can be fixed as soon as posible.
Thanks.
P.S: I laughed a lot when I read that the turrets had swiftness…
(edited by Zoser.7245)
I love giving might stacks to my clones (worthless), ranger pets (lol), rabbits (sadface).
Please fix.
Angry Intent [AI] | Yak’s Bend |
Best parts? Majority of the game-breaking bugs that are undocumented is discovered 10mins into the patch by players. Just goes to show the quality involved in patch code checking.
Better add more gemstore items. Hey A-net, try adding a DLC with fixes for 80% of all traits and bugs of classes. I will buy it, even at 2000gems, the price of the deluxe upgrade.
Really hope they fix this, I just finished traiting and gearing a staff Mesmer :S
- Charles Fort
Same for necro’s focus #4 Reaper’s Touch. It gives my jagged horror regen instead of stacking more vulnerability on foes.
Those jagged horrors are so useless and die so fast the regen is completely wasted lol.
There just needs to be a basic priority mechanic:
1. Target enemy
2. Other enemies
3. Yourself
4. Other friendly players
5. Clones
Simple.
Dear ANet, this would benefit multiple classes, can this please happen?
Critters as well, Its great giving my might stacks to a mouse.
And just to add to the fun, I’ll mention that bouncing now hits neutral targets. So just in case you wanted to aggro that extra pack of moas nearby, a bouncing skill (like the aforementioned Elixir F) will bring them into the fray without any additional trouble.
Of course I should mention that I am not 100% positive that it didn’t bounce before the patch yesterday, but I’m pretty sure. Additional confirmation of the previous behavior would be nice.
Edit: Almost forgot. It seems like the range of the bouncing was also vastly increased. Can anyone confirm/deny?
Any words on a fix for this ANet? While I do feel for all the classes affected, I’m more worried about my already dying mesmer greatsword. This has me avoiding it completely, since it has 2 bugged skills now. :|
Best parts? Majority of the game-breaking bugs that are undocumented is discovered 10mins into the patch by players. Just goes to show the quality involved in patch code checking.
Better add more gemstore items. Hey A-net, try adding a DLC with fixes for 80% of all traits and bugs of classes. I will buy it, even at 2000gems, the price of the deluxe upgrade.
The money does not go directly back to ArenaNet. It goes to Nexus/NCSoft. So you could be wasting your money if they don’t want to allocate money back to GW2.
The money wouldn’t go to them in the first place if money was not allocated to fix all those bugs. Its sad enough that I would really pay for said DLC at the moment to fix 80% of all major bugs deemed important by players.
Maybe they could market their expansion for gw2 like this. Accumulate various bugs with each patch and then market expansion with “bug fix patch”.
Still no response on this?
It would be appreciated if we at least get a response if this is indeed a bug or if this is a ninja nerf. This change hurts Mesmer build diversity.
Not a single response to this issue? Seriously?
Have you seen the several threads started about Mesmer phantasmal berserker? No answer there either… This is getting ridiculous ANET… If you want a happy player base stop introducing new meaningless stuff and fix things that greatly hamper gameplay.
Maybe they don’t care about us. As far as I’m concerned, this, and PZerker could have been fixed and put in this recent small update where other classes got attention they needed.
Maybe they don’t care about us. As far as I’m concerned, this, and PZerker could have been fixed and put in this recent small update where other classes got attention they needed.
Pretty much. Im so annoyed that anything that gets broken for other classes that hurts them gets such a quick hot fix that they are hunky dory… Things like thieves hidden killer trait a few patches back and so on all hot fixed helping these classes deal with bugs that were introduced into patches. Every mesmer bug that hurts us never gets fixed. Gets the smallest of attention.
We have almost no good weapon sets left. Our two handed weapons have been shafted one in the february patch and then staff in this patch coupled more so with screwing the GS over giving clones might stacks that would have been more useful to us. Scepter has been bad since BWEs interrupt builds are non existent nullifying at least 5 traits that i can think of.
The feeling of getting nerfed/screwed by undocumented changes and then /ignored by Anet is horrible. Mesmers have experienced this through Izerker bug which has consistently been an on-going topic and just outright ignored by Anet.
Even though currently GS/Staff-Mesmers suffer the most due to this, several other classes (Eg: Guardian/Necro/Engi) are affected by this. I urge everyone to help bring this to the attention of Anet for a response and fix. If this is allowed to pass by similar to Izerker issue, it will set a precedent whereby /ignoring major issues is acceptable by Anet.
This patch may not affect your main class, but allow it to pass and the next patch it may be YOUR turn. Do we really want Anet to start getting comfortable ignoring major issues such as those that destroy over 30-50% of a skill’s dps?
(edited by Noince.7364)
The feeling of getting nerfed/screwed by undocumented changes and then /ignored by Anet is horrible. Mesmers have experienced this through Izerker bug which has consistently been an on-going topic and just outright ignored by Anet.
Even though currently GS/Staff-Mesmers suffer the most due to this, several other classes (Eg: Guardian/Necro/Engi) are affected by this. I urge everyone to help bring this to the attention of Anet for a response and fix. If this is allowed to pass by similar to Izerker issue, it will set a precedent whereby /ignoring major issues is acceptable by Anet.
This patch may not affect your main class, but allow it to pass and the next patch it may be YOUR turn. Do we really want Anet to start getting comfortable ignoring major issues such as those that destroy over 30-50% of a skill’s dps?
As an Engineer who has several “bouncing” abilities (Elixir Flubber, Static Shot, Static Discharge) I can confirm that I am always skeptical of patches and updates that don’t include an Engineer nerf in the update notes. At least we now know where the nerf is, thanks again for identifying it, and sorry it affects other professions.
Physti – Elementalist | Fistful of Blades – Thief
[WHIP] Quaggan Slavers – HoD
i wish someone from anet would at least acknowledge that this change has happened and confirm once and for all whether this was a stealth nerf or a bug that they’ll be reverting.
I appreciate everyone who would comment on this issue and help increase our “voice” on this to Anet. Thanks for your time and effort in helping. I believe that given enough public attention, a response will come. (Whether or not a fix actually comes then remains to be seen)
If it doesn’t, then at least more players will know of these behaviors by Anet. Unintended changes due to poor coding by programmers and checking then subsequently left unfixed. Ignoring bugs due to complexity or difficultly and diverting attention through excuses of “new content” and fixing bugs people don’t even care about (underwater).
I don’t even get how they broke the bouncing mechanics in the way they have with this patch. Seems like things just randomly break themselves, (reminds me of the Mesmer underwater weapons bug.) Hopefully they can fix this soon… this is a huge hiccup for the Mesmer class alone, for other classes I’m unsure how they work.
The funny thing is, this affects all bouncing abilities, it would seem. This should be fixed since it affects a number of classes and not just mesmer/engineer. :|
PLEASE!! PLEASE!! fix this, Mesm are broken now.
Really, this is insane… just noticed a week ago that all thos einterrupt traits are useless. Not just unused, but allso if playing interrupts and interrupting every key skill still usless…
On topic. If anet doent give us a statement on this in the next 48 hours il delete my mesmer. Rly bad customer support on the butterfly fraction.
Liane Frostfire – Elementalist [TWP] Ilona Frostfire – Mesmer [TWP]
Enya Frostfire – Mesmer [OMFG]
Imo, this is not really THAT bad, i mean bounces usually have about ~700 range on bounce, no? So what i find happening to me a lot of time is i will stand at 1200 range and completely WASTE any bounces ( no bounces at all would happen ) if i’m only fighting a single target. At least this way when i use mirror blade from 1200 range it will give might to clones (useless) but will bounce back on the target and do the damage that i would have otherwise wasted… Same goes for staff #1 with the elasticity trait. Correct me if i’m wrong, but it really isn’t the end of the world.
Dunno what they’ve done to us, but man we really seem to hate those critters…
(edited by Iruwen.3164)
Imo, this is not really THAT bad, i mean bounces usually have about ~700 range on bounce, no? So what i find happening to me a lot of time is i will stand at 1200 range and completely WASTE any bounces ( no bounces at all would happen ) if i’m only fighting a single target. At least this way when i use mirror blade from 1200 range it will give might to clones (useless) but will bounce back on the target and do the damage that i would have otherwise wasted… Same goes for staff #1 with the elasticity trait. Correct me if i’m wrong, but it really isn’t the end of the world.
You VERY rarely see mirror bounce and hit a target more than once now… not sure exactly what you’re trying to say that it’s not that bad.
Imo, this is not really THAT bad, i mean bounces usually have about ~700 range on bounce, no? So what i find happening to me a lot of time is i will stand at 1200 range and completely WASTE any bounces ( no bounces at all would happen ) if i’m only fighting a single target. At least this way when i use mirror blade from 1200 range it will give might to clones (useless) but will bounce back on the target and do the damage that i would have otherwise wasted… Same goes for staff #1 with the elasticity trait. Correct me if i’m wrong, but it really isn’t the end of the world.
This is bad. Not getting might from GS2 is losing out on a lot of damage, while it goes to a useless target such as a clone. The bouncing from Staff also sucks because Staff builds really need those buffs, but they’re useless when going to a clone or phantasm since most of the buffs you get transfer over to your phantasms/clones anyways.
illusionary leap, iZerker, now this. This is a sad sad day for Mesmers
[Evil] Nazarus Soulswag – 80 Mesmer
Devona’s Rest – Previously HoD / Anvil Rock
Imo, this is not really THAT bad, i mean bounces usually have about ~700 range on bounce, no? So what i find happening to me a lot of time is i will stand at 1200 range and completely WASTE any bounces ( no bounces at all would happen ) if i’m only fighting a single target. At least this way when i use mirror blade from 1200 range it will give might to clones (useless) but will bounce back on the target and do the damage that i would have otherwise wasted… Same goes for staff #1 with the elasticity trait. Correct me if i’m wrong, but it really isn’t the end of the world.
You VERY rarely see mirror bounce and hit a target more than once now… not sure exactly what you’re trying to say that it’s not that bad.
I was trying to say that if you’re out of range of the bounce radius it will not bounce AT ALL, i’m just saying that sth is better than nothing, but otherwise, yeah it sucks dong.