Major bug with Bouncing skills' mechanic

Major bug with Bouncing skills' mechanic

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Posted by: Noince.7364

Noince.7364

Clones after the May28th patch are now considered bounce-able targets for skills which bounce. This is basically a nerf to all bouncing skills, instead of bouncing to a enemy target for damage, skills can bounce to buff clones (which is useless).

Special shout-out to Mesmer GS. First izerker has been un-fixed and ignored for months. Now GS#2 bounces onto clones like no tomorrow giving them 3might instead of bouncing onto the enemy and dealing damage? I have no idea how this change even occurred, but it seems with every patch, some random issue will screw up Mesmer GS. Please, stahp.

EDIT: Why is there no bouncing priority?

(edited by Noince.7364)

Major bug with Bouncing skills' mechanic

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Posted by: Xavi.6591

Xavi.6591

This might also ruin Staff bounces too if clones are getting the bounces instead of me.

Way to go Anet.

PS: Phantasmal Berserker (Greatsword) is still not fixed.

Fantasme Bloodwen [R.I.P. Mesmer] | Andi Runi [Warrior] | Bonedoggle [Necro] | Zooerasty [Ranger]
Angry Intent [AI] | Yak’s Bend |

Major bug with Bouncing skills' mechanic

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Posted by: Noince.7364

Noince.7364

Tested to affect bouncing skills by all classes with bounce to allies. Clones are wasting buffs and bounces.

Tested with a Necro friend whereby I placed 2 clones next to a golem. The bouncing reaper sickles are going enemy1→clone1→clone2→clone1 etc. and giving them regen.

Major bug with Bouncing skills' mechanic

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Posted by: Aylaine.1036

Aylaine.1036

This royally screwed up a lot of the mesmers ‘’good for me, bad for you’’ abilities. I don’t want my clones getting my Mirror Blade bounces!

Major bug with Bouncing skills' mechanic

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Posted by: Noince.7364

Noince.7364

This not only affects Mesmers, its affects other classes as well, so please fix it faster than izerker. Going to sleep and hopefully its gone when I wake up like a bad dream.

Major bug with Bouncing skills' mechanic

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Posted by: Xavi.6591

Xavi.6591

This is a pretty big bug as it nerfs most of Mesmer’s attacks including Greatsword and Staff. I have to stand closer to my target then my clones otherwise my illusions (particularly clones) get the bounce which is basically useless to them as they really do no damage.

This needs to be fixed ASAP.

Fantasme Bloodwen [R.I.P. Mesmer] | Andi Runi [Warrior] | Bonedoggle [Necro] | Zooerasty [Ranger]
Angry Intent [AI] | Yak’s Bend |

Major bug with Bouncing skills' mechanic

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Posted by: Navi.7142

Navi.7142

Is it a bug or an intended nerf?

:-(

Major bug with Bouncing skills' mechanic

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Posted by: Navi.7142

Navi.7142

Hopefully we will get an answer soon. (They have been replying to a necro bug very quick: https://forum-en.gw2archive.eu/forum/professions/necromancer/New-Patch-Bugged-Staff-Mastery/first#post2108659)

And MAYBE we will also receive an update on our beloved berserker. :-)

That would be the icing on the cake!

Major bug with Bouncing skills' mechanic

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Posted by: Navi.7142

Navi.7142

Major bug with Bouncing skills' mechanic

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Posted by: jportell.2197

jportell.2197

I will rephrase:
Anet has continually broken something on this class patch after patch. Whether this is unintended bugs such as phantasmal berserker. Or completely unnecessary nerfs like blinding befuddlement.

This new bug dealing with the clones being bouncable targets hurts any bouncing weapons even more… oh what’s that? Both two handed weapons rely on bouncing…. great… so now a mesmer has to be closer to a clone to get the might from mirror blade…. but… the GS does more damage the further you are…. So you are hurting yourself in one of two ways… GS AA doesn’t hurt because you are close… or you don’t get any might so you can max GS AA damage…. Makes perfect freaking sense (/sarcasm).
Every patch mesmers have to try to readjust their play style due to unintended bugs or major over nerfs…

This is getting ridiculous… things that need to happen to fix mesmer.
1. CLONES NO LONGER ARE BOUNCABLE TARGETS if the mesmer is within range to receive the bounces…. Buffs are useless for clones; the extra bounce is only good if mesmer is outside of range to receive the bounce just for the extra condition damage… When mesmers screamed for Illusionary Elasticity to to affect clones this is not what we meant. What we meant is “Illusionary Elasticities bouncing attacks now affect illusions IE clones winds of chaos will also have an additional bounce”
2. FIX PHANTASMAL BERSERKER: I have seen pictures of the berserker doing 400 damage on a stationary target… How do you justify this as remotely acceptable? Couple that with bouncing attacks going to clones instead of players makes the mesmer GS have absolutely no useful attacks anymore aside from 1 & 5!
3. IMage bounce logic: Currently it is the only bouncing attack that goes enemy/ally/ally. Making traiting for Illusionary elasticity borderline useless for this weapon if it bounced enemy/ally/enemy it would make it useful for stacking extra confusion possibly making it more appealing.

4. Change the blinding befuddlement nerf: This change was unwarranted as it affected more than just glamour mesmers… Some mesmers tried to make use of a blind confusion build with scepter torch and it worked well… It wasn’t griped about ever… There was no reason for this.

Johnny The Gray
GASM’s Bunker Mesmer

Major bug with Bouncing skills' mechanic

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Posted by: Dastion.3106

Dastion.3106

This change could have been quite the boon to Mesmers if proper priority had been programmed into the bounces. Meaning, that a Bounce should not hit an Illusion unless it is the ONLY viable target, in essence it allows Mesmers (who have a decent amount of Bounce skills) to use their Illusions to keep their bounces going even if it means wasting every other bounce on an Illusion.

Think about it, GS has a main attack which is most viable at 900+ range. Yet Mirror Blade is designed such that it is only viable if you have multiple targets to bounce off of within 600 units of the target. So in solo leveling situations you end-up requiring long range for one skill and close range for another. At least if this change had been coded properly we would be able to bounce it off a Berserker if we were out of range for an attack.

Anyhow, dreams aside… the current implementation is horrible and since there were no patch notes to indicate this change then hopefully this is just a bug or unfinished feature that slipped into the patch. Please address it ASAP, making our already semi-unreliable mechanic inhibit certain skill usage is horrible.

Major bug with Bouncing skills' mechanic

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Posted by: Nkuvu.2570

Nkuvu.2570

It’s not just mesmers.

My engineer has been using the elixir gun and turrets. The second skill, Elixir F, is bouncing between enemies and turrets… giving the turrets swiftness, I guess.

Major bug with Bouncing skills' mechanic

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Posted by: TheNerdlyKnight.7035

TheNerdlyKnight.7035

ANet this is almost gamebreaking for the class, please get with it and fix it!

Kourosh Santagar, Elonian Ranger
Roereker Wolfspear, Norn Guardian

Major bug with Bouncing skills' mechanic

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Posted by: Noince.7364

Noince.7364

It’s not just mesmers.

My engineer has been using the elixir gun and turrets. The second skill, Elixir F, is bouncing between enemies and turrets… giving the turrets swiftness, I guess.

Something went horribly wrong in the coding process. At first I thought it was just clones, but apparently it works on turrets too….

Major bug with Bouncing skills' mechanic

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Posted by: Noince.7364

Noince.7364

Edited title to include turrets. Contributed by Nkuvu.

Major bug with Bouncing skills' mechanic

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Posted by: MysticHLE.7160

MysticHLE.7160

I can understand the intent of this feature…as it allows bouncing attacks to apply to the enemy if the player isn’t within range. However, if a player is within range, the attacks needs to be given priority over phantasms/clones/turrets! This is a HUGE oversight and needs to be fixed ASAP!

(edited by MysticHLE.7160)

Major bug with Bouncing skills' mechanic

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Posted by: ClinkyDink.9364

ClinkyDink.9364

I’ve been hoping that they would add illusions/etc to the list of bounceable targets for a while now. I hate that I “waste” bounce attacks when I have perfectly targetable clones sitting around my target.

We just need these to be at the bottom rung of the target priority list though, not the top!

Major bug with Bouncing skills' mechanic

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Posted by: Noince.7364

Noince.7364

There is currently no priority list observable. It seems to just target nearest bounce-able target. There should be a priority of bouncing such as Enemy→friendly player→friendly npc.

Major bug with Bouncing skills' mechanic

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Posted by: Darx.9842

Darx.9842

Critters as well, Its great giving my might stacks to a mouse.

Major bug with Bouncing skills' mechanic

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Posted by: Kanto.1659

Kanto.1659

3. IMage bounce logic: Currently it is the only bouncing attack that goes enemy/ally/ally. Making traiting for Illusionary elasticity borderline useless for this weapon if it bounced enemy/ally/enemy it would make it useful for stacking extra confusion possibly making it more appealing.

Say what? This has been the biggest culprit in lowering a Mesmer’s GS DPS ever since the game came out. Funny enough few people seem to notice it all just like yourself.

With full berserker we can get 2k crits from Mirror Blade. With traited extra bounce we should hope to do 6k each time we use the skill (assuming all stars align to get crits on each bounce which is not realistic) plus adding 9% more damage from the Vulnerability stacks.

What does happen when we are in a group? We get 2k damage. The other bounces? They dispersed amongst allies.

So instead of doing 6k damage and 9% more damage with Vulnerability while give 9 stacks of Might to whomever’s closest, we instead do 2k damage, 3% with Vulnerability and gave 3 stacks of Might for each team member. If there are two team members the Mirror Blade bounce will ricochet between them two and ignore the enemy.

Now, guys, Anet, etc, purely mathematically 2k damage and 3% more damage is a lot more than 3 Might.

Mind, the clone thing isn’t bad. There are a number of times where range is desired and the bouncing extra damage is wasted because there is nothing to bounce from, so having a clone taking to trigger another 2k and 3% damage? Yes please, good. Just fix it to the same Time Warp logic in which PCs have priority over NPCs, and please make bouncing attacks go enemy – ally- enemy.

Thank you.

(edited by Kanto.1659)

Major bug with Bouncing skills' mechanic

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Posted by: Zoser.7245

Zoser.7245

I’m not sure if they are going to do a step back or a hotfix about this, but if a priority system are going to be introduced, remember to give the player that use the skill top priority, about all, to be bounced after enemy or enemies.

Like this: enemy/ies > player (you) > ally/ies > etc

You should have guaranteed the boon if you are in the bounce range.

Why? For example, because if i remember well, loot/rewards depend of the damage done too, and you wish your boons on you if you are at bounce range. If not, of course, your allies to help them about clones and turrets.

I wish that this issue can be fixed as soon as posible.

Thanks.

P.S: I laughed a lot when I read that the turrets had swiftness…

(edited by Zoser.7245)

Major bug with Bouncing skills' mechanic

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Posted by: Xavi.6591

Xavi.6591

I love giving might stacks to my clones (worthless), ranger pets (lol), rabbits (sadface).

Please fix.

Fantasme Bloodwen [R.I.P. Mesmer] | Andi Runi [Warrior] | Bonedoggle [Necro] | Zooerasty [Ranger]
Angry Intent [AI] | Yak’s Bend |

Major bug with Bouncing skills' mechanic

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Posted by: Noince.7364

Noince.7364

Best parts? Majority of the game-breaking bugs that are undocumented is discovered 10mins into the patch by players. Just goes to show the quality involved in patch code checking.

Better add more gemstore items. Hey A-net, try adding a DLC with fixes for 80% of all traits and bugs of classes. I will buy it, even at 2000gems, the price of the deluxe upgrade.

Major bug with Bouncing skills' mechanic

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Posted by: Ozymandias.5704

Ozymandias.5704

Really hope they fix this, I just finished traiting and gearing a staff Mesmer :S

It steam engines when it comes steam engine time.
- Charles Fort

Major bug with Bouncing skills' mechanic

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Posted by: Glenn.3417

Glenn.3417

Same for necro’s focus #4 Reaper’s Touch. It gives my jagged horror regen instead of stacking more vulnerability on foes.

Those jagged horrors are so useless and die so fast the regen is completely wasted lol.

Champion Phantom – Legionnaire – Genius – Magus

Major bug with Bouncing skills' mechanic

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Posted by: Brew Pinch.5731

Brew Pinch.5731

There just needs to be a basic priority mechanic:
1. Target enemy
2. Other enemies
3. Yourself
4. Other friendly players
5. Clones

Simple.

Dear ANet, this would benefit multiple classes, can this please happen?

Major bug with Bouncing skills' mechanic

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Posted by: Nkuvu.2570

Nkuvu.2570

Critters as well, Its great giving my might stacks to a mouse.

And just to add to the fun, I’ll mention that bouncing now hits neutral targets. So just in case you wanted to aggro that extra pack of moas nearby, a bouncing skill (like the aforementioned Elixir F) will bring them into the fray without any additional trouble.

Of course I should mention that I am not 100% positive that it didn’t bounce before the patch yesterday, but I’m pretty sure. Additional confirmation of the previous behavior would be nice.

Edit: Almost forgot. It seems like the range of the bouncing was also vastly increased. Can anyone confirm/deny?

Major bug with Bouncing skills' mechanic

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Posted by: Aylaine.1036

Aylaine.1036

Any words on a fix for this ANet? While I do feel for all the classes affected, I’m more worried about my already dying mesmer greatsword. This has me avoiding it completely, since it has 2 bugged skills now. :|

Major bug with Bouncing skills' mechanic

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Posted by: Unpredictability.4086

Unpredictability.4086

Best parts? Majority of the game-breaking bugs that are undocumented is discovered 10mins into the patch by players. Just goes to show the quality involved in patch code checking.

Better add more gemstore items. Hey A-net, try adding a DLC with fixes for 80% of all traits and bugs of classes. I will buy it, even at 2000gems, the price of the deluxe upgrade.

The money does not go directly back to ArenaNet. It goes to Nexus/NCSoft. So you could be wasting your money if they don’t want to allocate money back to GW2.

Major bug with Bouncing skills' mechanic

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Posted by: Noince.7364

Noince.7364

The money wouldn’t go to them in the first place if money was not allocated to fix all those bugs. Its sad enough that I would really pay for said DLC at the moment to fix 80% of all major bugs deemed important by players.

Maybe they could market their expansion for gw2 like this. Accumulate various bugs with each patch and then market expansion with “bug fix patch”.

Major bug with Bouncing skills' mechanic

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Posted by: Aylaine.1036

Aylaine.1036

Still no response on this?

Major bug with Bouncing skills' mechanic

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Posted by: LiuliRenai.3928

LiuliRenai.3928

It would be appreciated if we at least get a response if this is indeed a bug or if this is a ninja nerf. This change hurts Mesmer build diversity.

Liuli – Mesmer – Piken Square

Major bug with Bouncing skills' mechanic

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Posted by: Noince.7364

Noince.7364

Not a single response to this issue? Seriously?

Major bug with Bouncing skills' mechanic

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Posted by: jportell.2197

jportell.2197

Have you seen the several threads started about Mesmer phantasmal berserker? No answer there either… This is getting ridiculous ANET… If you want a happy player base stop introducing new meaningless stuff and fix things that greatly hamper gameplay.

Johnny The Gray
GASM’s Bunker Mesmer

Major bug with Bouncing skills' mechanic

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Posted by: Aylaine.1036

Aylaine.1036

Maybe they don’t care about us. As far as I’m concerned, this, and PZerker could have been fixed and put in this recent small update where other classes got attention they needed.

Major bug with Bouncing skills' mechanic

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Posted by: jportell.2197

jportell.2197

Maybe they don’t care about us. As far as I’m concerned, this, and PZerker could have been fixed and put in this recent small update where other classes got attention they needed.

Pretty much. Im so annoyed that anything that gets broken for other classes that hurts them gets such a quick hot fix that they are hunky dory… Things like thieves hidden killer trait a few patches back and so on all hot fixed helping these classes deal with bugs that were introduced into patches. Every mesmer bug that hurts us never gets fixed. Gets the smallest of attention.

We have almost no good weapon sets left. Our two handed weapons have been shafted one in the february patch and then staff in this patch coupled more so with screwing the GS over giving clones might stacks that would have been more useful to us. Scepter has been bad since BWEs interrupt builds are non existent nullifying at least 5 traits that i can think of.

Johnny The Gray
GASM’s Bunker Mesmer

Major bug with Bouncing skills' mechanic

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Posted by: Noince.7364

Noince.7364

The feeling of getting nerfed/screwed by undocumented changes and then /ignored by Anet is horrible. Mesmers have experienced this through Izerker bug which has consistently been an on-going topic and just outright ignored by Anet.

Even though currently GS/Staff-Mesmers suffer the most due to this, several other classes (Eg: Guardian/Necro/Engi) are affected by this. I urge everyone to help bring this to the attention of Anet for a response and fix. If this is allowed to pass by similar to Izerker issue, it will set a precedent whereby /ignoring major issues is acceptable by Anet.

This patch may not affect your main class, but allow it to pass and the next patch it may be YOUR turn. Do we really want Anet to start getting comfortable ignoring major issues such as those that destroy over 30-50% of a skill’s dps?

(edited by Noince.7364)

Major bug with Bouncing skills' mechanic

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Posted by: lunyboy.8672

lunyboy.8672

The feeling of getting nerfed/screwed by undocumented changes and then /ignored by Anet is horrible. Mesmers have experienced this through Izerker bug which has consistently been an on-going topic and just outright ignored by Anet.

Even though currently GS/Staff-Mesmers suffer the most due to this, several other classes (Eg: Guardian/Necro/Engi) are affected by this. I urge everyone to help bring this to the attention of Anet for a response and fix. If this is allowed to pass by similar to Izerker issue, it will set a precedent whereby /ignoring major issues is acceptable by Anet.

This patch may not affect your main class, but allow it to pass and the next patch it may be YOUR turn. Do we really want Anet to start getting comfortable ignoring major issues such as those that destroy over 30-50% of a skill’s dps?

As an Engineer who has several “bouncing” abilities (Elixir Flubber, Static Shot, Static Discharge) I can confirm that I am always skeptical of patches and updates that don’t include an Engineer nerf in the update notes. At least we now know where the nerf is, thanks again for identifying it, and sorry it affects other professions.

Miss Fisthammer – Engineer | Urgard Fistorsen – Guardian
Physti – Elementalist | Fistful of Blades – Thief
[WHIP] Quaggan Slavers – HoD

Major bug with Bouncing skills' mechanic

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Posted by: Trick Doll.7923

Trick Doll.7923

i wish someone from anet would at least acknowledge that this change has happened and confirm once and for all whether this was a stealth nerf or a bug that they’ll be reverting.

Major bug with Bouncing skills' mechanic

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Posted by: Noince.7364

Noince.7364

I appreciate everyone who would comment on this issue and help increase our “voice” on this to Anet. Thanks for your time and effort in helping. I believe that given enough public attention, a response will come. (Whether or not a fix actually comes then remains to be seen)

If it doesn’t, then at least more players will know of these behaviors by Anet. Unintended changes due to poor coding by programmers and checking then subsequently left unfixed. Ignoring bugs due to complexity or difficultly and diverting attention through excuses of “new content” and fixing bugs people don’t even care about (underwater).

Major bug with Bouncing skills' mechanic

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Posted by: LegitMudkip.2173

LegitMudkip.2173

I don’t even get how they broke the bouncing mechanics in the way they have with this patch. Seems like things just randomly break themselves, (reminds me of the Mesmer underwater weapons bug.) Hopefully they can fix this soon… this is a huge hiccup for the Mesmer class alone, for other classes I’m unsure how they work.

Commander Abisinka :: Bag Force [SF] :: Sanctum of Rall :: Best Necromancer NA

Major bug with Bouncing skills' mechanic

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Posted by: Aylaine.1036

Aylaine.1036

The funny thing is, this affects all bouncing abilities, it would seem. This should be fixed since it affects a number of classes and not just mesmer/engineer. :|

Major bug with Bouncing skills' mechanic

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Posted by: Junel.5479

Junel.5479

PLEASE!! PLEASE!! fix this, Mesm are broken now.

Major bug with Bouncing skills' mechanic

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Posted by: Blimm.5028

Blimm.5028

Really, this is insane… just noticed a week ago that all thos einterrupt traits are useless. Not just unused, but allso if playing interrupts and interrupting every key skill still usless…

On topic. If anet doent give us a statement on this in the next 48 hours il delete my mesmer. Rly bad customer support on the butterfly fraction.

Think With Portals [TWP]: 4th of 16 at Guildnews.de cup
Liane Frostfire – Elementalist [TWP] Ilona Frostfire – Mesmer [TWP]
Enya Frostfire – Mesmer [OMFG]

Major bug with Bouncing skills' mechanic

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Posted by: lordcaedus.8493

lordcaedus.8493

Imo, this is not really THAT bad, i mean bounces usually have about ~700 range on bounce, no? So what i find happening to me a lot of time is i will stand at 1200 range and completely WASTE any bounces ( no bounces at all would happen ) if i’m only fighting a single target. At least this way when i use mirror blade from 1200 range it will give might to clones (useless) but will bounce back on the target and do the damage that i would have otherwise wasted… Same goes for staff #1 with the elasticity trait. Correct me if i’m wrong, but it really isn’t the end of the world.

Major bug with Bouncing skills' mechanic

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Posted by: Iruwen.3164

Iruwen.3164

Dunno what they’ve done to us, but man we really seem to hate those critters…

Iruwen Evillan, Human Mesmer on Drakkar Lake

(edited by Iruwen.3164)

Major bug with Bouncing skills' mechanic

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Posted by: LegitMudkip.2173

LegitMudkip.2173

Imo, this is not really THAT bad, i mean bounces usually have about ~700 range on bounce, no? So what i find happening to me a lot of time is i will stand at 1200 range and completely WASTE any bounces ( no bounces at all would happen ) if i’m only fighting a single target. At least this way when i use mirror blade from 1200 range it will give might to clones (useless) but will bounce back on the target and do the damage that i would have otherwise wasted… Same goes for staff #1 with the elasticity trait. Correct me if i’m wrong, but it really isn’t the end of the world.

You VERY rarely see mirror bounce and hit a target more than once now… not sure exactly what you’re trying to say that it’s not that bad.

Commander Abisinka :: Bag Force [SF] :: Sanctum of Rall :: Best Necromancer NA

Major bug with Bouncing skills' mechanic

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Posted by: Aylaine.1036

Aylaine.1036

Imo, this is not really THAT bad, i mean bounces usually have about ~700 range on bounce, no? So what i find happening to me a lot of time is i will stand at 1200 range and completely WASTE any bounces ( no bounces at all would happen ) if i’m only fighting a single target. At least this way when i use mirror blade from 1200 range it will give might to clones (useless) but will bounce back on the target and do the damage that i would have otherwise wasted… Same goes for staff #1 with the elasticity trait. Correct me if i’m wrong, but it really isn’t the end of the world.

This is bad. Not getting might from GS2 is losing out on a lot of damage, while it goes to a useless target such as a clone. The bouncing from Staff also sucks because Staff builds really need those buffs, but they’re useless when going to a clone or phantasm since most of the buffs you get transfer over to your phantasms/clones anyways.

Major bug with Bouncing skills' mechanic

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Posted by: Syprus Soulslayer.1640

Syprus Soulslayer.1640

illusionary leap, iZerker, now this. This is a sad sad day for Mesmers

[Evil] Blood Bath Nbeyond – 80 Warrior
[Evil] Nazarus Soulswag – 80 Mesmer
Devona’s Rest – Previously HoD / Anvil Rock

Major bug with Bouncing skills' mechanic

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Posted by: lordcaedus.8493

lordcaedus.8493

Imo, this is not really THAT bad, i mean bounces usually have about ~700 range on bounce, no? So what i find happening to me a lot of time is i will stand at 1200 range and completely WASTE any bounces ( no bounces at all would happen ) if i’m only fighting a single target. At least this way when i use mirror blade from 1200 range it will give might to clones (useless) but will bounce back on the target and do the damage that i would have otherwise wasted… Same goes for staff #1 with the elasticity trait. Correct me if i’m wrong, but it really isn’t the end of the world.

You VERY rarely see mirror bounce and hit a target more than once now… not sure exactly what you’re trying to say that it’s not that bad.

I was trying to say that if you’re out of range of the bounce radius it will not bounce AT ALL, i’m just saying that sth is better than nothing, but otherwise, yeah it sucks dong.