Major bugs Path 2 Sorrows Embrace

Major bugs Path 2 Sorrows Embrace

in Bugs: Game, Forum, Website

Posted by: Saifon.9857

Saifon.9857

Hi

I’ve been helping my mate with this path for his dungeon master title, ran it twice and ran into two path stopper bugs, and couldn’t progress beyond these points, I tried to Google these bugs and there’s little or no information on them, either being reported or how not too trigger these bugs.

It does mention bug one on the official wiki page:
http://wiki.guildwars2.com/wiki/Sorrow%27s_Embrace_%28explorable%29
it states that ‘Path Two can potentially bug out, the npc will not move and therefore cannot open the gate’. And thats it.. no mention on this in discussion room or anything or any other forums. The event is Protect Tarleov, we kill mobs, and then he doesn’t do anything

the second run through the dungeon however he did what he was suppose to do.. might be something to do with the fact we agro’ed all mobs, and it seems he has to trigger after each mob, but full agro meant he couldn’t trigger. This is only a guess. Just a note, I had this bug a year ago always when I first did this path, this is an old one, shockingly not being fixed or reported by now

but the next bug that came up was after we killed Taskmaster, and event is preceed further into the mine and Raslov, however we not trigger on his next trigger point. and could not progress further.. we tried dying, getting npc’s to die..clearing the whole room, nothing.. and again.. can not find any info..

also there appears to be a bug with last boss not spawning either according to another post
https://forum-en.gw2archive.eu/forum/game/dungeons/Sorrow-s-Embrace-Path-2-Still-bugged
Havent experienced this one myself, but it basically showing that this is a very buggy path, all npc trigger related it seems.. similar to ascalon catacombs path 2 once upon a time ago.

If anyone had any info on these triggers and how best to avoid the npc’s becoming bug, would be much appreciated..

Thanks
S.

also attached screenshot of the 2nd bug where npcs on the trigger spot but not doing anything.. also u got a big invisible collision box.

Attachments: