Many NPCs including bounties broken

Many NPCs including bounties broken

in Bugs: Game, Forum, Website

Posted by: moonstarmac.4603

moonstarmac.4603

It seems the initial Wintersday patch busted many NPCs around Tyria. These are mostly NPCs with a set patrol path, ie Lionguard, Seraph, and bounty NPCs. What happens is the do not actually walk their set paths, but instead teleport at set intervals, ie: they appear, stand in one place for about a minute, vanish, and reappear the distance away they would have walked. Due to this, they can not be interacted with as the location the appear in is not really where they are.

Jade Council~ Jade Sea Haven [JADE]
System – Luna One: R-Matrix
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Many NPCs including bounties broken

in Bugs: Game, Forum, Website

Posted by: Kendra Nightwind.8734

Kendra Nightwind.8734

Don’t forget dolyaks in WvW. It seem to be standing beside it and getting told it is our of range some other direction.

Many NPCs including bounties broken

in Bugs: Game, Forum, Website

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

Sigh. This isn’t the first time a festival impacted NPCs; apparently some of the festival code includes old mechanics or positions. (This used to happen in GW1, too.) It shouldn’t happen, of course, but there must be something they are doing that makes this an issue nearly every time there’s temporary or recurring content.

John Smith: “you should kill monsters, because killing monsters is awesome.”

Many NPCs including bounties broken

in Bugs: Game, Forum, Website

Posted by: Inculpatus cedo.9234

Inculpatus cedo.9234

New patch addresses NPCs.