(edited by acapela.8215)
The problem with HoT map/meta-event design is that each branch of the meta-event (and the meta-event as a whole) requires a certain minimum number of players to be viable.
With the exception of Dragon’s Stand, which hosts a much more cohesive meta-event, very often (90% of the time) I (simultaneously) end up with all of these conditions applying simultaneously:
1) I end up on a map with too low a population for any part of the meta-event to be viable; calls for help are ignored, I end up defeated, and the first step of the branch I am on fails (which means I don’t have access to the remaining steps)
2) There is no taxi to a more active map in a time-frame that usefully corresponds to the beginning of the meta-event on that map
3) No-one responds to my “LF active VB/AB/TD map” in the LFG tool in a time-frame that usefully corresponds to the beginning of the meta-event on that map
I am trying to work on achievements, and despite having plenty of time to play, I am completing them at a rate of at most about 3 a week. I just end up doing DS over and Over and OVER for mastery experience because that is the only map that ends up with a viable population, capable of attempting the meta event.
Perhaps this is by design (in which case, IMO, it is a bad design), but the meta-events initiate on a fixed schedule, so it would seem to me to be more effective to try to group players on existing maps until a certain minimum population is reached (enough to attempt the meta-event), at least during a certain time window near the beginning of each meta-event, before opening new maps and shuttling new arrivals to them.
Anyway, I think this should change.
(edited by acapela.8215)
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