Mariners compass incorrect stats

Mariners compass incorrect stats

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Posted by: Zenyatoo.4059

Zenyatoo.4059

Just looted one of these

50 vit
50 tough
32 power
18 tough
18 vit
5% magic find

The problem is the 32 power. If you break rings into distinct stats, the main, and then the 2 others. You find that what should be the “main” stat for this ring, is much lower than the others.

Compare to the vassar ring

50 vit
50 tough
71 condition damage
18 precision
18 tough
32 condition damage

If we assume that the 5% magic find is = to 32 condition damage (based on their placements) we find that the compass has 32 power rather than the 71 it should have.

The idea is that the ascended rings have higher stats than their exotic counterparts. But the exotic ring has

67 power
48 tough
48 vitality
and then one assumes if you use the equivalent “gem” which in this case would be a seal of the soldier (if you could put those in rings)
20 power
14 tough
14 vit (and again, the 5% magic find becomes equal to the 20 power)

tl;dr
the mariners compass has +32 power where it should have +71 power.

Mariners compass incorrect stats

in Bugs: Game, Forum, Website

Posted by: stof.9341

stof.9341

The 5% magic find is the main stat. It’s a MF/Vit/Tough ring with a Power/Vit/Tough jewel.

Mariners compass incorrect stats

in Bugs: Game, Forum, Website

Posted by: Zenyatoo.4059

Zenyatoo.4059

The 5% magic find is the main stat. It’s a MF/Vit/Tough ring with a Power/Vit/Tough jewel.

Then why is the magic find
A. listed at the very bottom stat (if it was the main stat it would be listed 3rd or first, rather than at the very end, like every other ring in the entire game.)

and B. so very weak. Compare to yakkingtons ring which has.
50 power
50 precision
10% magic find
If the magic find is designed to be the main stat, shouldnt it be 10%?