Marjory Dagger behavior bug

Marjory Dagger behavior bug

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Posted by: Sublimatio.6981

Sublimatio.6981

When you are necromancer and use marjory dagger, your #1 attack from death shroud makes you shoot marjory dagger instead of the usual projectile… this is so ugly and almost invisible, please fix this bug!

Marjory Dagger behavior bug

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Posted by: Hyper Cutter.9376

Hyper Cutter.9376

That’s not a bug, both of Marjory’s weapons affect skill animations.

Marjory Dagger behavior bug

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Posted by: Sublimatio.6981

Sublimatio.6981

This is certainly a bug. I can understand ranger axe throw being replaced by the proper axe skin, I don’t understand “life blast” being a dagger. I understand if thief throws proper skin of his dagger with #4, but wtf life blast… I want to blast my foe with life force, I don’t want to throw infinite amount of tiny daggers -.- This is extremely immersion breaking.

Marjory Dagger behavior bug

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Posted by: sMihaly.1492

sMihaly.1492

So is it for enemies in pvp.

Marjory Dagger behavior bug

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Posted by: Asuaka.1528

Asuaka.1528

It’s not a bug. If you don’t like it, you can try to get a refund from support.

List of unavailable armor and weapon skins:
[Collection] Wardrobe/Skin Bugs & Anomalies

Marjory Dagger behavior bug

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Posted by: StinVec.3621

StinVec.3621

When you are necromancer and use marjory dagger, your #1 attack from death shroud makes you shoot marjory dagger instead of the usual projectile… this is so ugly and almost invisible, please fix this bug!

This is certainly a bug. I can understand ranger axe throw being replaced by the proper axe skin, I don’t understand “life blast” being a dagger. I understand if thief throws proper skin of his dagger with #4, but wtf life blast… I want to blast my foe with life force, I don’t want to throw infinite amount of tiny daggers -.- This is extremely immersion breaking.

I completely agree with you.
Also, it is not only marjory’s dagger, it is her axe as well.

I had just recently started to try playing my necro again (human female, ditched my humans when the running animation was changed to a really horrible one for no reason) and replaced her old axe skin with my new marjory axe skin. I may have to waste a transmute charge to go back to the old skin as I prefer to see the life blast projectile being shot and not a tiny axe.

Quite disappointing. One can only hope that it may eventually be corrected so no weapon skins alter the life blast projectile.

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Marjory Dagger behavior bug

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Posted by: Sublimatio.6981

Sublimatio.6981

I am reminding that this bug still exists :/

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Marjory Dagger behavior bug

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Posted by: Narrrz.7532

Narrrz.7532

I really hope this is a bug. I don’t use lifeblast from my 1her weapon set, but dagger #4 as a flimsy, trail-less projectile just looks… weak.

I won’t be asking for a refund (because the skins DO look cool, and i like pretty things), but it would be nice if the projectiles could at least get a class-themed trail like the projectiles they replace, and i sure wouldn’t complain if the weapon skin just stopped affecting projectile graphics.

Marjory Dagger behavior bug

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Posted by: Menadena.7482

Menadena.7482

Does anyone know if this was changed? I bought both of them yesterday after liking how they looked when I previewed them in my wardrobe but it does not show any animations from using it.

Marjory Dagger behavior bug

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Posted by: TheBlackLeech.9360

TheBlackLeech.9360

This is a bug with death shroud, not the weapons.

You can, for example…. fire frostfang into outer space if you have axe equipped.

Marjory Dagger behavior bug

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Posted by: Menadena.7482

Menadena.7482

Ah, so it would not matter what skin I used? I am debating using them with a character that will be Marjory if she were an asura.

Marjory Dagger behavior bug

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Posted by: Narrrz.7532

Narrrz.7532

In the case of frostfang, legendaries always replace projectiles. The BiFrost has the same behaviour, and weapon skills that are supposed to ‘throw’ your weapon will use the legendary’s model instead of the normal.

I don’t know if it’s a bug that this was applied to these (cool, but) nonlegendary weapons, but it looks quite poor by comparison to the skills’ normal projectiles, but i’d at least like this behaviour improved, if it is intentional, and fixed if it’s not.