May 14 Still No fix
+1 to fix izerker. My message probably won’t mean much anyway. Here to add on to the body count on fixing izerker.
On side note: Seriously? 3months of no fix? Ohh…lets fix erm…warrior skill on burning oil in WvW yea…that seems important.
(edited by Noince.7364)
they fixed the torch bug because it was game breaking and game braking bugs exploites always gets fixed emediatly. here is what i beleave what gets fixed inorder
1. game breaking mechanics (torch perma stealth, double blast finisher)
2. Exploites (molten Facility exploite)
3. bugs preventing charater progress (personla story)
4. minior bugs/animations
>Implying this is a “4. minior bugs/animations”
Oh well, a high priority thing (as they told us the bugged berserker would be) should have been fixed already.
I cannot understand why they did not even fix it temporary (e.g. add a damage buff until they are able to fix him). It just seems they don’t care.
~ 3 month is not really acceptable.
Oh well, a high priority thing (as they told us the bugged berserker would be) should have been fixed already.
I cannot understand why they did not even fix it temporary (e.g. add a damage buff until they are able to fix him). It just seems they don’t care.
~ 3 month is not really acceptable.
I can explain you WHY. The nature of the bug is complex. On the first swirl, somehow half of the hits don’t land. This is not fixed just by changing a few numbers in a damage tab. They have to go through models and dynamics to understand why some hits fail, and then fix it. This requires effort and resources. Since its not profittable, and not exploitable by players (that takes away Arenanet profit), they are not really motivated to dive into it.
We have new items in gemstore though. Rejoice!
We have new items in gemstore though. Rejoice!
Clearly, Anet should just add a gem store item to fix izerker.
3 months? Pff try 7 months. I still get hot air from winning tournaments in PvP
they fixed the torch bug because it was game breaking and game braking bugs exploites always gets fixed emediatly. here is what i beleave what gets fixed inorder
1. game breaking mechanics (torch perma stealth, double blast finisher)
2. Exploites (molten Facility exploite)
3. bugs preventing charater progress (personla story)
4. minior bugs/animations
They fixed the torch bug blast finisher by nerfing it. Ele churning earth gets the blast finisher message right at the beginning and if they lightning flash outside of the combo field they still get the effects (area might/retal/chaos armor etc.) The prestige has to be activated inside the AOE field and the user has to stay inside the AOE field until the animation ends… How is this logical when other blast finisher skills do not work that way?
Edit: Also how is it okay for a bug that negates an entire weapon damage and a grand master trait to be unfixed for so long. Other bugs that have been introduced in patches for other classes were also hot fixed. Thief hidden killer trait for one.
(edited by jportell.2197)
Treeline, that’s unbelievable!
But at least you have a work around (even if it is a really bad solution to first have to do the same amount of matches you already did before you will see the rewards again!).
For a lot of mesmer players the berserker issue is game breaking. And if you consider that zerkie has been bugged since the end of last year, then worked for a short period of time and then became bugged again you will easily see that this is not really acceptable…
Here is an overview where we gathered the bugs that occured with the 15th Nov patch (that patch isn’t only famous for the huge amount of mesmer bugs that came with it ^^):
https://forum-en.gw2archive.eu/forum/professions/mesmer/Overview-of-mesmer-bugs-after-patch/first
I’m weeping at my sunrise :’(