Megaserver: map priority

Megaserver: map priority

in Bugs: Game, Forum, Website

Posted by: cheese.4739

cheese.4739

We’ve been told that Megaserver uses several criteria to decide which map to put players in – but we’ve not been told much more about how this is decided.

I don’t really care how exactly the choice is made, but I regularly party up with ‘randoms’ that I’ve met while roaming the world, and will sometimes go to several World Boss events with such a party – but end up in different maps to them.

It’s also happened once with a party, representing the same guild, from the same homeworld.

I’d just expect parties to be the most important factor in deciding which shard to put players in.

Megaserver: map priority

in Bugs: Game, Forum, Website

Posted by: Lunacy Solacio.6514

Lunacy Solacio.6514

Agreed, this is a severe issue. Just think about guild missions… especially bounties.

It is not giving the priority to Party or Guild that it is supposed to. It only halfway seems to care about server. I want to play with others from my ‘server’ outside of WvW. They were a lot friendlier than some of the people we now have to deal with. But I Demand that I be allowed to join my guild, on whatever map we choose to go to, without having to designate one or two people as ‘taxis’ because it is an inconvenience to all and could cost precious time that ends in losing a bounty. There is no excuse to be separated from Party unless a map is absolutely filled, but that would also mean ‘Join in …’ would fail as well, and that has not happened to me, but separating my party and my guild has happened too often already.