Mesmer Bugs: 33+ [Updated October 22nd]

Mesmer Bugs: 33+ [Updated October 22nd]

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Posted by: Tilah.3041

Tilah.3041

It’s amazing when iLeap doesn’t go off at all, and puts it directly on cooldown. I hope these bugs get fixed soon, because I’m avoiding MH sword like it’s the plague.

Mesmer Bugs: 33+ [Updated October 22nd]

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Posted by: MakubeC.3026

MakubeC.3026

I don’t play Mesmer. In fact, I hate them.
But this is serious bussiness. Didn’t even imagine there could be so many bugs out there.

Mesmer Bugs: 33+ [Updated October 22nd]

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Posted by: Sobiech.9613

Sobiech.9613

Going to focus playing Necro except when roaming in WvW. When Anet shows they give two craps about the Mesmer, it’ll be time to move back.

Reine Tovar [HoTR] – Mesmer
Aerika [HoTR] – Necromancer

Mesmer Bugs: 33+ [Updated October 22nd]

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Posted by: shadow.6174

shadow.6174

Mesmers need some love too.. pwease?! *pouts*

Mesmer Bugs: 33+ [Updated October 22nd]

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Posted by: Sobiech.9613

Sobiech.9613

Not going to let this drop off. Time Warp-style bump.

Reine Tovar [HoTR] – Mesmer
Aerika [HoTR] – Necromancer

Mesmer Bugs: 33+ [Updated October 22nd]

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Posted by: Kohlteth.3715

Kohlteth.3715

Boing, Mesmers need loving, and FIXED

Mesmer Bugs: 33+ [Updated October 22nd]

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Posted by: Kilam.4913

Kilam.4913

Even after two years since release, the Mesmer is still having bugs with its “teleport” mechanic. There is an issue with the Staff #2 Skill – Phase Retreat and Utility skill – Blink that can cause your character to root itself on the ground after using it as a CC breaker (from Knock Back, or Immobilize as an example). Even when there is no crowd control condition on your character, the character would still get stuck or rooted permanently at the spot where u just phase retreated or blinked. You can pan your camera around with mouse right click and try WASD to move your character but nothing will work. You can wait for your phase retreat or Blink to come off CD and teleport again to a new spot hoping that it will “unbug” the rooted effect on your character, but it still wouldn’t work for a period of time. After a couple repeated attempt of teleporting again and again for long duration of time spent, the character will finally be able to move again.

In SPVP or during any combat scenarios, this means an instant death sentence to your character. This is a severe issue and quite game breaking when the bug happens. This type of teleport bug should be in the top of list to address for Mesmers.

THIS is my #1 problem with my favorite class. It happens to me several times a day in WvW and puts me at a huge disadvantage. I can’t anticipate when it’s going to happen, and I have to frantically type /sit to get out of being stuck.

Mesmer Bugs: 33+ [Updated October 22nd]

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Posted by: Ben K.6238

Ben K.6238

Regarding QoL #2: If Swap caused you to switch position with the last created clone, this problem would be solved. It would be useful to have the ability to cycle through clones but that may be more appropriate in a utility slot.

Teleport bug: I’ve found emotes and switching map are the only two ways to solve the problem. Even waypointing within the same map doesn’t allow me to move again. This bug is very easy to replicate: use Phase Retreat while knocked down. Locks my controls every time.

(edited by Ben K.6238)

Mesmer Bugs: 33+ [Updated October 22nd]

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Posted by: frifox.5283

frifox.5283

Welp, looks like there is a split in damage for Spatial Surge between pve and pvp. In PvP the tooltip coefficient is 0.300 and 0.315 in PvE. I have tested the skill in actual combat and the tooltip coefficients are correct.

This means gs #1 does 4.5% less damage in PvP than in PvE.

Mesmer Bugs: 33+ [Updated October 22nd]

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Posted by: Kirito.9207

Kirito.9207

Welp, looks like there is a split in damage for Spatial Surge between pve and pvp. In PvP the tooltip coefficient is 0.300 and 0.315 in PvE. I have tested the skill in actual combat and the tooltip coefficients are correct.

This means gs #1 does 4.5% less damage in PvP than in PvE.

Maybe another ninja nerf that has been uncovered. Can’t have Mesmer’s do large range DPS, that would be bad!

Also the focus reflect doesn’t work with the Harpies in Fractals.

Mesmer Bugs: 33+ [Updated October 22nd]

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Posted by: One Note Chord.5031

One Note Chord.5031

  • Arah p1 – Legendary Jotun Stargazer: Illusions will instantly die on summon when the fire rings around the room are active.

Just a minor note, in case adding it might help it get fixed or something: it’s been a couple months since I did p1, but at least back then, they didn’t die instantly if they were summoned inside a feedback (so you could get two wardens up).

Thanks a ton for taking over the maintenance of this list!

Edit: Also, it may be worthwhile to rewrite QoL 02: “you can no longer use the Swap.”

Edit again:

Also the focus reflect doesn’t work with the Harpies in Fractals.

I think wardens always worked for me. Am I very confused there? Or do you mean temporal curtain? If you mean temporal curtain, I think that goes back to QoL 01.

Colin Johanson: "Everyone, including casual gamers, by level 80 should have the
best statistical loot in the game. We want everyone on an equal power base.”
Pre-launch, Colin listed things that make MMOs bad. They are all now in GW2.

(edited by One Note Chord.5031)

Mesmer Bugs: 33+ [Updated October 22nd]

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Posted by: shadow.6174

shadow.6174

And the immobilized bug attacks again… A few days ago, while doing Colocal Queen at Dry Top, I suddenly got stuck in place during the fight. Not sure what skill caused it but I believe it was one of the staff skills as I’m used to use them (probably Phase Retreat or Phantasmal Warlock). I got stuck in place as if immobilized but no purple chain around me, neither any condi and I kept stuck even after fight was over (it happened a few secs before it ended), I could only turn the camera and my char around, I couldn’t move to any direction. The only solution was the known one: using a emote like /dance.

Mesmer Bugs: 33+ [Updated October 22nd]

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Posted by: Menaka.5092

Menaka.5092

I noticed something weird the other day, I had 2 clones up and used Mind Wrack, the clones happily went strolling to their target, that was sitting on a small hill. The clones went straight to the target instead of taking the longer “walkable” path, got stuck over the side of the hill and played the shatter explosion animation, but did zero damage even if they did seem “in range” to hit the target.

This was the first time I noticed this and seems quite hard to replicate, but I’ll try to keep an eye out to see if it happens again.

Mesmer Bugs: 33+ [Updated October 22nd]

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Posted by: frifox.5283

frifox.5283

That sounds a lot like #24 on the list. Shatter animation happened but none of the effects were actually applied to the enemy.

Mesmer Bugs: 33+ [Updated October 22nd]

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Posted by: Menaka.5092

Menaka.5092

That sounds a lot like #24 on the list. Shatter animation happened but none of the effects were actually applied to the enemy.

Actually, yes!
Then I can confirm it for Mind Wrack too, and I’m sure I noticed the lack of daze some other times, but it’s hard to tell in WvW…

Mesmer Bugs: 33+ [Updated October 22nd]

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Posted by: Esplen.3940

Esplen.3940

The Phantasms doing 0 damage to Thaumanova is weird and not really stable. Usually when I fight him I have 3 Phantasms up and 2 are hitting him with 1 dealing 0 damage or vice versa.

Additionally, versus Operative Belka (Arah P2 Final Boss) and Legendary Jotunn (Arah P1 Final Boss), you can spawn Phantasms that deal damage, however you must spawn them before the appropriate effect is applied.

To have Phantasms hitting Belka, you must spawn them before the party gets Phased so the Phantasms get Phased as well. If they get hit by her Inquest Risen Mouthbeam Technology, then life sucks again. If they stand in her piddles of confuddlement, then life sucks again. Because of this, the best Phantasms to spawn against Belka would be iDuelist at max range with Duelist Training to give them the highest probability of survival.

For the Jotunn, you can spawn 3 Phantasms, but they must spawn before the Ring of Fire appears and, because Phantasms don’t move, will die to his Fire Field. They can also die to a stray projectile, especially if you didn’t get Wardens up.

AND for the best part, more bugs:

If you spawn Underwater Phantasms/Clones and the enemy LoS’s using land, the Phantasms/Clones will walk onto land and have no attack, causing them to run directly next to the enemy awaiting decapitation.

If you spawn Terrestrial Phantasms/Clones and the enemy LoS’s using water, the Phantasms/Clones will stand at the waters’ edge and look pretty.

If you spawn Terrestrial Phantasms/Clones and the enemy is underwater, the Phantasms/Clones will spawn in the water and be unable to move or attack.

Mesmer Bugs: 33+ [Updated October 22nd]

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Posted by: shadow.6174

shadow.6174

No fix for any mesmer bugs on this patch… well, at least they didn’t break anything either :P

Mesmer Bugs: 33+ [Updated October 22nd]

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Posted by: loseridoit.2756

loseridoit.2756

I always been wondering if feign surge displays los issues.

If you swim to a place where attacks will be obstructed from your original position, the skill feign doesnt teleport you back

http://wiki.guildwars2.com/wiki/Feigned_Surge

Mesmer Bugs: 33+ [Updated October 22nd]

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Posted by: frifox.5283

frifox.5283

Added reference videos for 3 and 8.

Also added #36 with few reference videos – my character sometimes will freeze for a bit before actually starting Blurred Frenzy. The reference videos show both bugged and non-bugged behavior. The odd part is in both videos I pressed #1 and then exactly 200ms later I hit #2, the timing between videos did not change (I had it macro’d). Sometimes it had BF start immediately and sometimes it had my char freeze for ~500ms before actually doing the BF animation… :/

Mesmer Bugs: 33+ [Updated October 22nd]

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Posted by: frifox.5283

frifox.5283

I always been wondering if feign surge displays los issues.

If you swim to a place where attacks will be obstructed from your original position, the skill feign doesnt teleport you back

http://wiki.guildwars2.com/wiki/Feigned_Surge

Added this as #37.

Mesmer Bugs: 33+ [Updated October 22nd]

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Posted by: frifox.5283

frifox.5283

Also, I’ve been trying to recreate this one with no success:
“#3. Sometimes when using a teleport skills (phase retreat, blink, etc), especially right after being knocked down or launched, will permanently root (cannot move or dodge) you until you use an emote such as /dance.”

If someone would find a way to somewhat reliably reproduce this bug, it would be very helpful. Devs can’t fix something they can’t reproduce.

Mesmer Bugs: 33+ [Updated October 22nd]

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Posted by: Death Slayer.1468

Death Slayer.1468

So when doing TA the other day I noticed something fun with the clone sword attack chain, it did the following damage
8 damage
8 damage
1 damage

but when you hover over your #1 skill chain it displays
x damage
x damage
2x damage or different depending on boon thingy statment of the skill

So can someone explain this?

Not really a big bug but something of a hmm moment for me

Mesmer Bugs: 33+ [Updated October 22nd]

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Posted by: shadow.6174

shadow.6174

Also, I’ve been trying to recreate this one with no success:
“#3. Sometimes when using a teleport skills (phase retreat, blink, etc)….

What may make it a pain to reproduce is it usually happens during the heat of a battle (at least was the case with me). It already has happened 2 or 3 times to me but I also hasn’t been able to see what exactly caused it. Btw, I had it happen to me just a few days ago…

And the immobilized bug attacks again… A few days ago, while doing Colocal Queen at Dry Top, I suddenly got stuck in place during the fight. Not sure what skill caused it but I believe it was one of the staff skills as I’m used to use them (probably Phase Retreat or Phantasmal Warlock) …

Mesmer Bugs: 33+ [Updated October 22nd]

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Posted by: skcamow.3527

skcamow.3527

Issue still exists with malicious sorcery and a minor one for illusionary riposte. Past reported information in previous bug thread is still correct:

  • If only MS taken: Illusionary Counter CD when triggered is 10s (bug). Tooltip correctly states 8s.
  • If only IC taken: Illusionary Counter CD when triggered is 9s (bug). Tooltip correctly states 8s.
  • If both MS and IC taken: Illusionary Counter CD when triggered is 9s (bug). Tooltip incorrectly states 8s.
  • Illusionary Riposte tooltip is bugged when taking blade training and IC, but the actual recharges are correct.

Confirmed by Grouch to be a bug in this thread: https://forum-en.gw2archive.eu/forum/support/bugs/List-of-Mesmer-Bugs-Older-Thread/page/6#post3907283

EDIT: The illusionary riposte item would be covered in #31.

Kortham Raysplitter (Yak’s Bend)

(edited by skcamow.3527)

Mesmer Bugs: 33+ [Updated October 22nd]

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Posted by: Lunacy Solacio.6514

Lunacy Solacio.6514

Also, I’ve been trying to recreate this one with no success:
“#3. Sometimes when using a teleport skills (phase retreat, blink, etc)….

What may make it a pain to reproduce is it usually happens during the heat of a battle (at least was the case with me). It already has happened 2 or 3 times to me but I also hasn’t been able to see what exactly caused it. Btw, I had it happen to me just a few days ago…

I know that ele may have the easier time recreating it (since lightning flash isn’t a ‘stun break’), guildie complains about that almost every day… it is kinda funny to see him /dance in fights randomly, but I’ve seen it on thief a few times as well. Although I haven’t been taking Mesmer into wvw, even when I did I didn’t really get this issue very often, although I have gotten stuck in objects a few too many times lately in pve and had teleports fail completely way too often on everything.

Mesmer Bugs: 33+ [Updated October 22nd]

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Posted by: frifox.5283

frifox.5283

Issue still exists with malicious sorcery and a minor one for illusionary riposte. Past reported information in previous bug thread is still correct:

  • If only MS taken: Illusionary Counter CD when triggered is 10s (bug). Tooltip correctly states 8s.
  • If only IC taken: Illusionary Counter CD when triggered is 9s (bug). Tooltip correctly states 8s.
  • If both MS and IC taken: Illusionary Counter CD when triggered is 9s (bug). Tooltip incorrectly states 8s.
  • Illusionary Riposte tooltip is bugged when taking blade training and IC, but the actual recharges are correct.

Confirmed by Grouch to be a bug in this thread: https://forum-en.gw2archive.eu/forum/support/bugs/List-of-Mesmer-Bugs-Older-Thread/page/6#post3907283

EDIT: The illusionary riposte item would be covered in #31.

Added the scepter one as #38.

Also, added a reference video for QoL #10.

Mesmer Bugs: 33+ [Updated October 22nd]

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Posted by: Sublimatio.6981

Sublimatio.6981

Illusions have problems with attacking a large underwater structures like King Crab in Malchor’s Leap. They swim around it all the time and do nothing

Attachments:

Mesmer Bugs: 33+ [Updated October 22nd]

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Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

Not sure if this was already mentioned, but you can’t summon phantasms (or any minions for that matter) when fighting the Jotun Stargazer at the end of Arah p1 and the flame ring is active. This also applies to the part of Twilight Arbor path forward when fighting the Archers inside the bubbles, where you can’t summon any minions at all.

Mesmer Bugs: 33+ [Updated October 22nd]

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Posted by: frifox.5283

frifox.5283

Illusions have problems with attacking a large underwater structures like King Crab in Malchor’s Leap. They swim around it all the time and do nothing

Sounds a lot like #1 – Targeting – last bullet point. Though I think it would fit #9 better so I added a note about the king crab there.

Mesmer Bugs: 33+ [Updated October 22nd]

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Posted by: frifox.5283

frifox.5283

Not sure if this was already mentioned, but you can’t summon phantasms (or any minions for that matter) when fighting the Jotun Stargazer at the end of Arah p1 and the flame ring is active. This also applies to the part of Twilight Arbor path forward when fighting the Archers inside the bubbles, where you can’t summon any minions at all.

Yep, see #12.

Mesmer Bugs: 33+ [Updated October 22nd]

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Posted by: cheshader.5081

cheshader.5081

Back to the 1st page.
Btw had they stopped "fixing " Arcane Thievery after we laughed at it?

Mesmer Bugs: 33+ [Updated October 22nd]

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Posted by: Dax.3805

Dax.3805

I am trying to complete Untamed Wilds with no luck, and I noticed Bug 01 and QoL 01 both on at least one occasion. Really makes me sad as I really love the “thought” of mesmer.

Mesmer Bugs: 33+ [Updated October 22nd]

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Posted by: frifox.5283

frifox.5283

It’s quite hard to keep a level head after being ignored and lied to for more than a year and then, as if things weren’t terribad already, nerfed into oblivion with pointless “fixes”…

But yes, I hope we can keep this thread more civil than hostile.

Mesmer Bugs: 33+ [Updated October 22nd]

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Posted by: Deaeira.2651

Deaeira.2651

Regarding QoL #1, Temporal curtain… my impression so far was that it only works on myself and does not stack with any bonus. Which is a pity, because as a mesmer there are only few skills which you can use for buffing the group.

Mesmer Bugs: 33+ [Updated October 22nd]

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Posted by: cheshader.5081

cheshader.5081

Regarding QoL #1, Temporal curtain… my impression so far was that it only works on myself and does not stack with any bonus. Which is a pity, because as a mesmer there are only few skills which you can use for buffing the group.

My TC most certainly works on others, but yes, it does not stacks with swiftness provided by other sources, as it is stated in QoL #1. A long-known issue (what a surprise :/ ).

Mesmer Bugs: 33+ [Updated October 22nd]

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Posted by: Deaeira.2651

Deaeira.2651

Ah ok, then I will re-check it… thx for the feedback.

Mesmer Bugs: 33+ [Updated October 22nd]

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Posted by: FenrirSlakt.3692

FenrirSlakt.3692

Why are you not on page one, thread? Stop slacking off.

Mesmer Bugs: 33+ [Updated October 22nd]

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Posted by: Me Games Ma.8426

Me Games Ma.8426

Found another one!
If you equip Far Reaching Manipulations you are able to equip blink underwater.

Mindblossom – Sylvari – Mesmer – Jumpingpuzzler
Equinox [EqnX]
Riverside[DE]

Mesmer Bugs: 33+ [Updated October 22nd]

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Posted by: frifox.5283

frifox.5283

Now I just feel bad for not even thinking of attempting that… Added as #39.

Mesmer Bugs: 33+ [Updated October 22nd]

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Posted by: skcamow.3527

skcamow.3527

I’ll do my best to get us to 40 …

Pretty sure this is still an issue:
https://forum-en.gw2archive.eu/forum/professions/mesmer/Bug-Validation-Clone-condition-duration

Need validation though.

Kortham Raysplitter (Yak’s Bend)

Mesmer Bugs: 33+ [Updated October 22nd]

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Posted by: frifox.5283

frifox.5283

Tested and everything so far points that clones DO inherit condition duration for WoC bleeding proc. The problem however is that base bleed duration seems to be different than one from mesmers WoC.

mesmer

  • 7 ticks | 7.00 tooltip = 0% cd base
  • 9 ticks | 9.00 tooltip = 30% cd with traits
  • 11 ticks | 12.00 tooltip = 70% cd with traits + food
  • 13 ticks | 13.25 tooltip = 90% cd with traits + food + sigil
  • 14 ticks | 14.00 tooltip = 100% cd with traits + food + sigil + rune

clone

  • 5 ticks | 7.00 tooltip (05.00 actual?) = 0% cd base
  • 6 ticks | 9.00 tooltip (06.50 actual?) = 30% cd with traits
  • 8 ticks | 12.00 tooltip (08.50 actual?) = 70% cd with traits + food
  • 9 ticks | 13.25 tooltip (09.50 actual?) = 90% cd with traits + food + sigil
  • 10 ticks | 14.00 tooltip (10.00 actual?) = 100% cd with traits + food + sigil + rune

Added it as #40.

Mesmer Bugs: 33+ [Updated October 22nd]

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Posted by: frifox.5283

frifox.5283

We might be back to 39 because #30 (Power Block) so far seems to be working as intended. The “bug” I was seeing is just that majority of PvE mob skills are considered as auto attacks, even if they have long idle times in between them, and Power Block was fixed not to put auto-attack skills on cooldown…

I’ll do a bit more testing to be 100% sure before I remove it from the list.

Mesmer Bugs: 33+ [Updated October 22nd]

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Posted by: Lunacy Solacio.6514

Lunacy Solacio.6514

We might be back to 39 because #30 (Power Block) so far seems to be working as intended. The “bug” I was seeing is just that majority of PvE mob skills are considered as auto attacks, even if they have long idle times in between them, and Power Block was fixed not to put auto-attack skills on cooldown…

I’ll do a bit more testing to be 100% sure before I remove it from the list.

I believe that to be the case as well, from what I had seen before. It is frustrating to find out the 1 attack that is worthwhile to use this trait on… is also the one it cannot be used on. That is why I quit taking this trait except in certain situations, when I want to completely shut down 1 strong skill, and at this point that means I only use it in the Uncategorized fractal. I was excited when they introduced Power Block, and then suddenly care little for the trait after they nerfed it. I expected the change on defiant stacks, but for it not to affect the first skill at all, even on pve, just makes it too situational and dependent on knowing the specific skill(s) it can be used on, per each mob.

Mesmer Bugs: 33+ [Updated October 22nd]

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Posted by: Renny.6571

Renny.6571

Here’s a couple that always bugged me. (get it? TEEHEE)

Magic Bullet goes on a 3 sec cd if used right after a dodge roll where landing would require the skill to auto-face.

Video

Swap (and similarly Decoy) cancels the current channel, despite being instant. Unsure if it’s intended behavior, but it sucks nonetheless.

Video

elite specs ruined pvp.

(edited by Renny.6571)

Mesmer Bugs: 33+ [Updated October 22nd]

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Posted by: synfullydevine.3642

synfullydevine.3642

not sure where to post this. i consider this a bug. trying to tag enemies is hard with mesmer class. even with mirror blade and izerker. running staff and gs combo at high peaks chain event in frostgorge time and time again swapping to war and mesmer the outcome is drastically different in drops. i believe using some skills dont register as a tag on a mesmer feedback is one of them. trying to shatter for damage as much as possible still the same result. massive difference in drops. i like playing my mesmer more than war but finding myself having to play war for the drops. if the mechanics are meant to be this way i have an opinion . rezzing and indirect effects or as such like daze should count as a tag. mirror blade is a support skill giving might to other making it easier for them to tag enemies with the resulting in less drops for mesmer since the blade dont hit me for the might in large groups. there are numerous support skills for mesmer in which disqualify there drops ty. and again if this is the wrong place my appologies. i just wanted somewhere to place my frustration with my favorite profession and really feel they have a bad wrap. especially with the cast time on iwarden if it even runs through its skills in result of my death on occasion relying on wardens feedback for protection.

Mesmer Bugs: 33+ [Updated October 22nd]

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Posted by: Lunacy Solacio.6514

Lunacy Solacio.6514

Here’s a couple that always bugged me. (get it? TEEHEE)

Magic Bullet goes on a 3 sec cd if used right after a dodge roll where landing would require the skill to auto-face.

Video

Swap (and similarly Decoy) cancels the current channel, despite being instant. Unsure if it’s intended behavior, but it sucks nonetheless.

Video

I had noticed swap and decoy doing that but had forgotten because I was busy at the time. Decoy I found out does that in the dredge fractal at the console… lol.

I really don’t know why I didn’t think about that with magic bullet, because it’s always annoying me on mesmer. It isn’t just a dodge roll though, because if you are not pretty much directly facing your target, it goes on the typical self-interrupted cooldown instead of turning to fire. I have messed myself up so many times that way. I expect my attack to go toward whatever I have targeted, not rely on what I’m facing, well… except like illusionary wave. I want that to go where I’m facing but magic bullet doesn’t make sense to behave that way.

Mesmer Bugs: 33+ [Updated October 22nd]

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Posted by: frifox.5283

frifox.5283

Here’s a couple that always bugged me. (get it? TEEHEE)

Magic Bullet goes on a 3 sec cd if used right after a dodge roll where landing would require the skill to auto-face.

Video

Swap (and similarly Decoy) cancels the current channel, despite being instant. Unsure if it’s intended behavior, but it sucks nonetheless.

Video

Regarding Magic Bullet, I remade the video to include example of it going on short CD if you click it after simply stopping walking, not even dodging. Added it as #40.

The Sw3/Decoy breaking the channel I wouldn’t consider a bug but rather a QoL issue, so I added it to that section instead. That’s how the skills behaved since launch and you could justify the behavior with some logic, but it’s definitely not the most preferred way.

Also, moved Power Block to QoL section because it’s not exactly a bug but is definitely a problem for us.

Mesmer Bugs: 33+ [Updated October 22nd]

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Posted by: Seravy.3759

Seravy.3759

Hi

Mesmer still can stealth by using decoy while being revealed.
(Auto Decoy from trait Dueling V too)
Already tested in pvp And wvw

Mesmer Bugs: 33+ [Updated October 22nd]

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Posted by: frifox.5283

frifox.5283

A “feature” similar to how untraited warden blocks unblockable projectiles. Added it as #41.

Mesmer Bugs: 33+ [Updated October 22nd]

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Posted by: AlfaR.9257

AlfaR.9257

Speaking of QoL improvements:

01. Temporal Curtain

  • Will not apply swiftness if you or your allies already have it, regardless of the amount.

I understand why ANet don’t want curtain to apply ridiculous amounts of swiftness to people who go back and forth through it, but it is so frustrating — and common — when you don’t get any swiftness from it if someone used shorter duration swiftness. This happens a lot in WvW, where guards lay their staff symbols with 4 sec of swiftness.

This should be easy to get improved though: just make this skill apply it’s swiftness and an effect with “temporal curtain doesn’t apply swiftness to you” (do it similar to already existing negative effects from skills, like haste and frenzy: call it temporal paradox or whatever, use temporal curtain icon, duration should be 5 seconds — as long as curtain lasts). Since curtain already checks whether player who passes it has swiftness or not when it procs, make it check for this new effect instead, and voila! This way same curtain / several curtains won’t stack, but you’ll still be able to get swiftness if you have it already form another source. This new effect should not prevent swiftness from other sources though, only from curtain, or it will make things even worse.

This won’t solve the problem at its core, but should be relatively easy to implement.