The staff on the Mesmer staff one skill winds of chaos is supposed to have two additional bounces so in total should hit three different targets, both allies or enemies when traited with Illusionary elasticity for both clones and the mesmer themselves. Well after doing well over an hour of testing on both the target dummies in LA and all different golems in the heart of the mists I’ve found that literally only half the time do the clones “winds of chaos” attack strike a third time like they should when traited with Illusionary elasticity. It doesn’t seem to matter how close the clone is to the target but well over half the time when they are cast the illusionary elasticity trait doesn’t seem to work correctly with them, even on idle targets. Don’t know if it’s the angle but when I stand wherever they were I always get my additional bounce and hit three targets instead of two like most of them are doing. Also it seems that if they do only hit two targets when summoned they will continue to only hit two targets for as long as they are up, but if they start out by hitting three targets like they are supposed to with the trait when they are summoned they will continue hitting three targets. It’s a pretty big bug and should be looked into asap especially since it has a huge affect on pvp play. (You can see in the picture how the clones attacks are only hitting two targets instead of a three even though there are additional targets all around, and the attack isn’t just bouncing back to the first target either.)
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