(edited by plasmacutter.2709)
Mesmer now triple-penalized by blind, invuln
I agree the Mes nerfs are way over the top. not to mention they also ninja nerfed the damage output on phantasms. The only thing worse can be done is to take the race out of the game.
I really hope they revert the Mesmer changes.
no response form anet on any mesmer related topics or bugs this is ridiculous
Wow, what in the hell happened to Phantasmal Berserker? It does significantly less damage and isn’t even worth using this ability. I’m not sure why these changes were even converted to live when obviously the person had no clue testing out the Mesmer abilities. I mean, this is pretty laughable.
The Phantasmal Berserker used to consistently hit 4-6 times and now its only hitting 1-2 times. Why would I even use this ability that only does 1300 damage now in berserker gear? Lmao.
I totally agree. They are going to far with the nerfs.
Cilag – Gaurdian
[RAIN] Wolfs Rain
Prescient Observations about how this is an unbelievable double-standard vs every other profession:
Except this is not the same[as everyone else’s normal attack]. For every other class the attack still comes out.
If an Elementalist casts meteor storm and the opponent dodges, at least there’s still a fire field on the ground to use.
If a Thief uses steal and the opponent rolls, the Thief still ends up behind the opponent (In fact the Thief can steal regardless of any status effect on him).
If a Mesmer uses Warden and the opponent has Aegis, I hope you weren’t planning on it reflecting projectiles because now the attack won’t even appear.
In fact I can’t think of anything else that is like this. Does an Engineer’s turrets not spawn if he’s out of range? Does a Ranger not evade attacks with his third Greatsword attack if he’s blinded? Does a Mesmer not get his whirl combo finisher if he doesn’t have line of sight? Oh wait, he doesn’t because the attack doesn’t happen at all if the phantasm doesn’t come out.
No other class can have their attack “not happen” unless they are interrupted. Essentially rolling, blinding, aegis, evasion, ect… now all “interrupt” the Mesmer preventing them from even attacking with 20% of their attacks.
Prescient Observations about how this is an unbelievable double-standard vs every other profession:
Except this is not the same[as everyone else’s normal attack]. For every other class the attack still comes out.
If an Elementalist casts meteor storm and the opponent dodges, at least there’s still a fire field on the ground to use.
If a Thief uses steal and the opponent rolls, the Thief still ends up behind the opponent (In fact the Thief can steal regardless of any status effect on him).
If a Mesmer uses Warden and the opponent has Aegis, I hope you weren’t planning on it reflecting projectiles because now the attack won’t even appear.
In fact I can’t think of anything else that is like this. Does an Engineer’s turrets not spawn if he’s out of range? Does a Ranger not evade attacks with his third Greatsword attack if he’s blinded? Does a Mesmer not get his whirl combo finisher if he doesn’t have line of sight? Oh wait, he doesn’t because the attack doesn’t happen at all if the phantasm doesn’t come out.
No other class can have their attack “not happen” unless they are interrupted. Essentially rolling, blinding, aegis, evasion, ect… now all “interrupt” the Mesmer preventing them from even attacking with 20% of their attacks.
I couldn’t agree more. This is ridiculous.
Salvage 4 Profit + MF Guide – http://tinyurl.com/l8ff6pa
the main problem is that illusions themselves can be dodged and avoided. So unlike every other ability in the game, illusions can be avoided twice.
Prescient Observations about how this is an unbelievable double-standard vs every other profession:
Except this is not the same[as everyone else’s normal attack]. For every other class the attack still comes out.
If an Elementalist casts meteor storm and the opponent dodges, at least there’s still a fire field on the ground to use.
If a Thief uses steal and the opponent rolls, the Thief still ends up behind the opponent (In fact the Thief can steal regardless of any status effect on him).
If a Mesmer uses Warden and the opponent has Aegis, I hope you weren’t planning on it reflecting projectiles because now the attack won’t even appear.
In fact I can’t think of anything else that is like this. Does an Engineer’s turrets not spawn if he’s out of range? Does a Ranger not evade attacks with his third Greatsword attack if he’s blinded? Does a Mesmer not get his whirl combo finisher if he doesn’t have line of sight? Oh wait, he doesn’t because the attack doesn’t happen at all if the phantasm doesn’t come out.
No other class can have their attack “not happen” unless they are interrupted. Essentially rolling, blinding, aegis, evasion, ect… now all “interrupt” the Mesmer preventing them from even attacking with 20% of their attacks.
So true.
Yet to try out PvP in this game but this is why I absolutely hated merged talent trees for PvP and PvE in that other unmentionable MMO. PvE players suffer through no fault of their own from PvP nerfs. GW2 solved many problems plaguing other MMOs but not this one.
Yet to try out PvP in this game but this is why I absolutely hated merged talent trees for PvP and PvE in that other unmentionable MMO. PvE players suffer through no fault of their own from PvP nerfs. GW2 solved many problems plaguing other MMOs but not this one.
My thoughts on what changes SHOULD be made to mesmer to allow better balance are below:
1 – if their vision of phantasms is to treat them the same as attacks, the phantasm’s associated utilities need to be made character-summonable as a secondary attack rather than tied to an illusion which may not appear. (for instance, the warden should have a secondary which becomes available AFTER casting it, whether it fails or not, to put a feedback bubble on a random party member or foe equivalent to the size of the blade storm the phantasm cast!)
1.5 – When they do appear, phantasms should be ephemeral (lasting only one attack) but also untargetable (so the foe does not have two or 3 chances to foil it, only one like everyone else).
2 – our resource generation should still be coupled to the summoning of illusions, but shatters should not depend upon those illusions being active (you summon an illusion your “dot” bar fills, the dot doesn’t go away if the clone dies, your shatter will be an explosion radiating from your current target). This will make our shatters more dependable while allowing Anet team to better balance our damage, and allow us viability in large zergs and dungeons with lots of AOE.
3 – re-balance our single-target damage, in light of the newly single-attacking phantasms from change one, so more comes from the mesmer themselves.
4 – FIX LINE OF SIGHT IN GENERAL! It punishes mesmers more than any other profession.
5 – give more synergy and consistency to our traits from each line. Right now they seem to be all over the place, and very much isolated and a-la carte.
6 – (optional) make confusion a force to be reckoned with, but rarer, like an offensive version of your retaliation, or the “curse” ability gw1 vets mention.
These would be HUGE QOL changes without countering what seems to be the dev’s vision for the mesmer profession._
WoW.. dev reply to an obvious iberzerker bug, but zero attention to them utterly breaking our class and making every evade, block, and blind equivalent to an interrupt ONLY for mesmer.
This is posted in the wrong forum. Moderator, please move this.