Mesmer skilldelay while autoattacking (sword)

Mesmer skilldelay while autoattacking (sword)

in Bugs: Game, Forum, Website

Posted by: Muesticblade.7042

Muesticblade.7042

When i autoattack as Mesmer with the sword and press any skill, the skill needs a moment longer to activate. Even the autoattack chain itself.
The 3rd hit sometimes need a second or a half second longer (so the pause between the 2nd and the 3rd hit is really big).
But this is the major problem: When i want to evade with “Blurred Frenzy” (sword skill 2) directly after a autohit, it needs momet longer after the hit to activate so the ability doesn’t activate in time to evade the damage you wanted to evade. It works too if you finish an autohit and press a skill (not only the skill 2) directly after it. I don’t know if it is intended or not but it makes the autoattacks feel everything else than smooth.

Mesmer skilldelay while autoattacking (sword)

in Bugs: Game, Forum, Website

Posted by: UnknownFreak.2805

UnknownFreak.2805

This, I get the feeling of sometimes delayed Blurred Frenzy, and you die because of that, or get even less time to react to a threat, because you took serious damage, because the skill activation was delayed.

How to crashreport…
Someone say game crash must be related to OOM
when you read the log it’s not related to that whatsoever…