Messed up boot textures when going underwater

Messed up boot textures when going underwater

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Posted by: BuGi.9758

BuGi.9758

Basically whenever you go underwater (and not just swimming on the surface), the textures on your boots get partly messed up. It stays that way if you surface and doesn’t go away until you re-equip the boots. Re-equipping them underwater fixes it as well, the problem only appears if you wear them during the air to water transition.

I have noticed this happening with couple of different boots (on sylvari female at least), however the pics are from the nightmare light armor set as that’s what I’m currently using (minus headpiece and pauldrons).

This is how the boots should look: http://i.imgur.com/pf770.jpg
This is how the boots look after going underwater: http://i.imgur.com/2kEBv.jpg Notice the white & red bits on top.

I’m guessing that the breather appearing when going underwater might be the reason if it changes the character textures. Due to that I also tried to see if equipping/removing or hiding the headpiece had any effect. It didn’t, the textures did get messed up in all cases.

EDIT: Just tested it without having a breather equipped, and it seems without it the textures stay normal.

(edited by BuGi.9758)

Messed up boot textures when going underwater

in Bugs: Game, Forum, Website

Posted by: Khisanth.2948

Khisanth.2948

I notice the same on my female sylvari and on my friend’s male human. In the case of the human it was on the inner thighs instead.

Messed up boot textures when going underwater

in Bugs: Game, Forum, Website

Posted by: Kuddlekins.6407

Kuddlekins.6407

This is a pretty common bug with several pairs of boots, (and gloves). Perhaps other armor pieces are also affected? The bug occurs, as others have mentioned, when transitioning from above water to under water.

It is slightly frustrating when one has to search through armor pieces to transmute them to avoid this bug, only to discover other armor pieces are prone to the bug as well.

From a technical standpoint I can’t fathom why textures on a character model would need to undergo any sort of change when making a transition from above to underwater. So it seems like something pretty off-base is going on here! Hopefully it gets looked into.

EDIT: This is definitely related to having a piece of equipment in the Aquatic Headgear slot. Removing armor from that slot and then descending from above to under water “fixes” the problem, (though one is left without that armor slot being occupied).

(edited by Kuddlekins.6407)