Migraine bugged again? (hearts & minds)

Migraine bugged again? (hearts & minds)

in Bugs: Game, Forum, Website

Posted by: videoboy.4162

videoboy.4162

Just spent an hour or so trying this with a full team. Every time we tried attacking Eir, while she was healing Garm, her Defiance Bar would instantly refill.

Is there a way to fix this on my end?

Migraine bugged again? (hearts & minds)

in Bugs: Game, Forum, Website

Posted by: UnknownFreak.2805

UnknownFreak.2805

Eir is not impossible to kill, she is just impossible to stun and trigger the damage boost, you can still kill her with regular damage, but it takes up-to ~10-15 downs on Garm.

How to crashreport…
Someone say game crash must be related to OOM
when you read the log it’s not related to that whatsoever…

Migraine bugged again? (hearts & minds)

in Bugs: Game, Forum, Website

Posted by: MithranArkanere.8957

MithranArkanere.8957

Bugs during migraine are still happening.

Garn’s defiance bar is bugged, it has way more defiance health than it should, and recovers too fast. 5 players with full CC sets that could single-handledly break the defiance bars of every fractal boss, or 2 of them take down the defiance bars of any raid boss won’t take more than half of Garn’s bar, and it will recover defiance even while under chilled and crippled. I’m yet to see any other enemy that won’t have its defiance bar stay still or go down under those two conditions.

When Eir attempts to revive Garn, she does so way faster than it should, and she heals him way more than she should.

This only leaves as the only alternative left running around hitting Eir while she teleports and delivers burning barrages, which takes way longer than anything should, no matter the difficulty intended.

Looks like this mission was left as it was after making changes to other mechanics, resulting in undesirable behaviors.

This must be fixed.


On top of that, any player defeated ends up in some sort of ‘penalty box’,and there’s nothing like a ‘/gg’ or ‘retry mote’ in the combat area, which only makes the encounter boring as those who get defeated can’t do a thing, and those who survive only take longer to do it as they can’t do the mechanics to actually do damage to the boss. All that’s left is letting themselves die to reset, which often results in someone dying again anyways.

The solution to that was already designed before, and it should be used here. In Guild Wars 1, during the fight against Shiro, banished players could return back to the fight by surviving a path full of attacking spirits. Rather than being sent to a penalty box, defeated players in Hearts and Minds should be sent to 4 separate rooms where they have to fight something and if they defeat that a portal spawns and they can go back to the fight as long as a 5th player survives. If all 5 players are defeated on the boss, then they are sent to the penalty box.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!

(edited by MithranArkanere.8957)