Mind Stab (Gs3) Mesmer animation bug
Anyone else experiencing this issue?
I’m not sure if this is what you’re referring to, but you can q-step* animations for a lot of moves. If you’re moving while you’re using it, you may accidentally be doing that.
*q-stepping is moving to cancel the animation of a skill after the effect has taken place so you can continue using more skills instead of waiting for the animation to finish.
I dont think that’s it. The patch that was released before I made this thread reduced the after animation time by 0.4 seconds (when your character pulls the sword out) it’s bugging out on that part, going right back to your drawn weapon stance, but for the 1-2 seconds you’re there, you cannot move because the game is still counting that aftercast. It’s simply not showing it.
Da Sonic is correct. I know this thread is about two years old, but for anyone else who has experienced this or was simply looking up info about it; is it most definitely caused by canceling the skill before it has completely popped. Just tested it myself and sure enough, my mesmer’s stance and also the greatsword was stuck in the position of stabbing it into the ground, as seen in the photo attached