Minion Responsiveness

Minion Responsiveness

in Bugs: Game, Forum, Website

Posted by: Zoso.8279

Zoso.8279

I am sure this issue has come up in the past but I will be bringing it to light again. I have used the search in topics but didn’t find any topic up so ill start one. The minions for the necromancers are not very responsive when I command them to attack. Both with the staff and daggers they just stand. Sometimes they are very responsive and I click to attack an enemy and they run the first click but many times they do not. More times they just stand there rather then attack. Can you please look into this issue because it drastically affects my gameplay.

Thank you for your time.

Necromancer Main

Minion Responsiveness

in Bugs: Game, Forum, Website

Posted by: dagrdagaz.4913

dagrdagaz.4913

Frequent enough topics about this r posted though.

Lets see, for me its mainly or only with the melee minions.
Either they dont fight at all, or either they start half way during a battle, or they start at the beginning.

I am hoping the september feature patch will fix this.

Minion Responsiveness

in Bugs: Game, Forum, Website

Posted by: Zoso.8279

Zoso.8279

Yeah Just used the search engine before posting after post I looked around and found another post. Well I hope it gets resolved because I have been running MM build since GW1 and I don’t want to move to any other build/class (I love the MM) and this bug greatly affects how effective this build runs.

Necromancer Main

(edited by Zoso.8279)

Minion Responsiveness

in Bugs: Game, Forum, Website

Posted by: ProtoGunner.4953

ProtoGunner.4953

It’s an issue since beta and they haven’t fixed it. I can imagine they will never fix it. Pathing of pets in this game is hilariously embarassingly bad.

‘would have/would’ve been’ —> correct
‘would of been’ —> wrong