Hiya.
This may look like a long list and that I’m frustrated with your game, but let me just say that I’m not. I’ve just encountered one bug that I thought I’d really ought to report. And I thought that I’d throw the rest out there at the same time.
I finished my personal story on one of my alts. I mean completely, including getting my Pact victory token at the final celebration event. But alas, I had not completed the map. I went back to finish the Black Citadel. This caused me a fair bit of frustration, as when I entered the ‘Personal’ areas, I couldn’t get out again. The star that was supposed to lead me out, wasn’t there anymore. I could teleport out to the main map, which cost me silver. Eventually (there are 4 areas like that in the Black Citadel) I started logging out and logging in again to get out of the instances. Please fix this. Curiously, I did not have this problem in the Grove afterwards.
Speaking of final celebration, there’s an area where the 5 representatives of the races you can help all are. The Grawl Shaman must have taken a few blows to the head during the battle, as he kept on insisting he was a Quaggan.
On this note, during the Norn story, you get introduced to the three factions. During the Vigil guy’s spiel, the subtitles told me how great the Vigil was, but the audio was telling me about the Priory.
A similar one but harder to catch was in the Asura story. I had just done a task for the priory[spoiler] I think it was right after the council had attacked the professor’s speech[/spoiler] and my guy was telling Zojja that the Priory would do something or other. The subtitles said the exact same text, but with the word Vigil instead.
I use the personal stories to level my guys. There’s a late mission in the personal quest which I have now done 3 times and got annoyed about every time. It's when Trahearne first time attempts to cleanse Orr and fails. It is clearly bugged in that the time it takes him to complete the ritual varies. On one occasion I had to kill all the monsters first. On another occasion I hadn't even killed the first wave when he was done. But what really gets my goat is trying to drag him into the crypt. What happens every time is that a monster jumps me. I go to kill it and as I do so, the next monster jumps out. I kill it and the next and so forth for a few waves. Then I spend half a minute on going back to get Trahearne who has just stopped for seemingly no reason. I need to do this two or three times in this mission. Gah.
Aaaand speaking of personal missions: Personal Mission + Underwater battle + corners = Misery. I have so many times now had to restart a personal quest after an underwater battle moved into a corner and the key villain vanished behind a wall and I couldn’t get to him/her/it anymore.
One of my characters is called Pus In Army Boots. I wanted her to have 2 s’s in that name, but your filter ate that. I can respect that. I would call that erring to the side of caution. But when the skill point Quaggan in Frostgorge tells me after I killed his shark that I lived up to my re——tion, I think you’re taking it too far. Not even trusting your own script writers give a bad impression.
And finally, all those dead events around the map. Now, in principle, events that are spooked on non-existing enemies smack of memory leaks, and I know how horrible that is to trace, but still, could I not plead with you to create a watchdog timer on events? If an event hasn’t made any progress for two days, I would say it’s safe to assume that it has gotten stuck, and that nobody would complain if you just failed it and reset it?
The last one is old, so I assume you fixed it ages ago, but back in October I experienced in the battle at Ford Trinity to die, spawn at the spawning point and then instantly dying again. Just thought I’d mention it.
There, that should be enough to keep you occupied for a while? Have fun!