The known issue tracker states (as of 2 Jun 2017) that a certain bug was fixed on 17 May 2017. However
- That bug is still present in the game
- There’s no mention in the patch notes of the fix being deployed since then.
Perhaps this should be listed as “final testing” (meaning there’s a fix, but it’s not yet out) or “verifying” (meaning y’all are still testing to make sure it works).
Issue: Draconis Mons: Mercenaries can stop respawning properly for the “Keep mercenaries from charging the lava with bloodstone magic” event
Status: Recently Solved
As of the time of my posting, the bug is present in the game (at least two maps had it stall for over 5 minutes: one case, the delay happened when only one more NPC needed to die; in the other, the delay was over 10 minutes).
tl;dr Known Issue Tracker states the Draconis Mons pre-Wurm mercenaries respawn issue was recently fixed, even though it’s not in the patch notes and the event still stalls. Could you update the listing appropriately? Thanks
John Smith: “you should kill monsters, because killing monsters is awesome.”
Thanks to the moderator + dev who adjusted this — the issue’s status has been updated to “investigating”.
John Smith: “you should kill monsters, because killing monsters is awesome.”