“Obtaining a legendary should be done through legendary feats…
Not luck and credit cards.”
I don’t know if anyone else has noticed this before, but it’s only since the last update that I’ve noticed that various enemy spawns (ie. noxious branded plant, ice pillars in claw of jormag event, etc.) aren’t registering as being ‘dead’ on the last hit when they would usually die. I’m not sure if this is lag or whatever the case is, but the hit that they should die on, the health bar is staying where it is on the second-last hit of damage they took, and staying there… then a few seconds later it registers as being dead, but my character still attacks it.
I wish I had a better way to explain it but the only thing I can attribute it to is some form of lag induced since the last patch.
Also in the claw of jormag event (in phase 2 where he goes back to 100% instead of 50%) I have noticed the ice pillars don’t always lose health, some actually gain health while being attacked, but again it’s only since the last update.
I have had that happen a few times, all different mobs. I was having an issue with skritt where I got no experience after killing them. I’m not sure if its all related.
Ditto.
They seem to leave a bit of hp at the end of the bar (even if you have done enough damage to take it away and kill them), then die a couple of seconds later.
The Hylek Flame cannons in Caledon Forest recently developed this issue as well. Right when they should die their bar stays all black/empty and my auto-attack continues to attack it for another 2-4 seconds, all the while it is not shooting at me and my shots are not making the ‘impact’ noise or any graphic of my arrows hitting them. It then finally disappears/dies and I receive no experience or anything.
Re: the ice pillars self-regenerating, it’s still doing it, although it appears to be one pillar on top of another, or taking it’s place. It still has the lag/delay-on-death issue I raised in the first post, but this is like a copy of another ice pillar spawning right where the last one was, and making it appear that the pillar has regenerated health.
O . O
Same on all WvW siege weapons.
I’ve had this issue on occasion with mobs but it happens very frequently when destroying objects. Think I noticed it around a month ago as well.
edit: the “TA blooms” thread is describing the same issue.
It’s an issue since the Aetherblades patch: https://forum-en.gw2archive.eu/forum/support/bugs/TA-Blooms
It seems there was an attempted fix that didn’t work, but it’s been quiet for a while. Hopefully a fix is coming soon.
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