FF | Nerf
Mobs in Arah story dont drop loot
FF | Nerf
Sorry, on Northern Shiverpeaks server. Forgot to add that
FF | Nerf
Content Designer
It’s likely that the early enemies do not drop loot, because we had people farming the dungeon without ever finishing it.
Thanks for the response. I appreciate the feedback.
May I ask what constitutes early though? To get the the point where loot finally dropped we had to kill
3 Beginning bosses
1 Legendary boss
1 Dragon Champion
2 Dragon Champions
I understand the desire to prevent abuse. Yet the whole dungeon itself yields little in the way of reward. (It is impossible to loot the legendary boss because the cutscene imminently teleports you to back to the airship). Most of the enemies are the silver bracketed tough kind, even if the loot was mediocre it just FEELS rough to keep bashing my head against tough baddies that do not drop loot whatsoever.
If it is going to be the case that the loot is going to be concentrated at the end, would a scenario where the loot chance in the final push is increased to compensate be something that would be possible?
Again thanks for the fast reply
FF | Nerf
Speaking as a player relatively new to GW, I found this dungeon massively unrewarding in story mode when I tried it for the first time last night. I got maybe 2-3 mob drops through the entire dungeon, and while the chest count was decent, I am reasonably sure that I got far, far more from AC or CM in terms of rewards when I ran them in story mode. Considering this is supposed to be the big final story dungeon, I was left extremely underwhelmed.
Arah Story Mode is massively unrewarding especially for its length. When I completed the story for the number of champions and veterans I only received 1 yellow! Everything else was crap that was better off gambling with a salvage than selling. Anything below green is hardly worth it. The end reward really was not that appealing either. Oh and I did this with a full compliment Magic Find Gear. Still not sure how that works as it seems the drop rate only improves, but i still get crappy whites.
It’s likely that the early enemies do not drop loot, because we had people farming the dungeon without ever finishing it.
Ummmm, who cares if people are farming and not finishing…as long as they’re people and not bots. Your statement goes against GW2’s whole ideal of play the way you want to play. If you consider it an exploit, fix the exploit and don’t ruin it for people who are actually playing. Either way, for Arah (Or any instance-type environment), if DR applied based on the number of times you enter in a given day and not the number of times you finish it…problem solved…farmers/bots won’t bother while people actually playing get just rewards. Dungeon rewards and final boss chest DR should ONLY apply based on the number of times finished however. While this applies to Arah, I’ve seen similar results in AC…and well, open world is just appalling where there is no point in doing boss events unless your after items from karma merchants. There has to better ways to stem bot use than to globally and savagely reduce loot drops. I love this game, which is why I’ve been so outspoken on this issue, but this is hurting the game and driving people away.
(edited by Leamas.5803)
The reason it is this way is because the enemies are infinite in most parts of that dungeon, which would result in farm hot-spots. ANet has consistently approached farming hot-spots like this by making them not drop loot or reducing the frequency of the event. I would color this working as intended by ANet.
The reason it is this way is because the enemies are infinite in most parts of that dungeon, which would result in farm hot-spots. ANet has consistently approached farming hot-spots like this by making them not drop loot or reducing the frequency of the event. I would color this working as intended by ANet.
Thanks for the clarification. There still has to be a better way. To be honest, I am a gear-driven player as many players are and the way drops are now, I really have no interest in doing Arah or any boss event really. Why would I when I can get the same reward killing risen chickens is open world?
A little off topic, you know the first and only time I did the Melandru event I got blues from the chest…after an hour and a half. I’ve done the Champion Risen Abomination in Cursed Shore 4 times…never a drop…not once. I took over 12 silver in damage/waypoint fees the first time I fought it. It just liked me that day, it agroed on me immediately after I respawned every time…5-6 times in a row…I didn’t even have to hit it. :P Either way, off topic.