(edited by Lishtenbird.2814)
Mobs in Pavillion Drop (Almost) No Loot
For me it is not a bug. It’s just a game design
bugs war 2
/15 char
[Kr] Dungeon Speedclear & Fractals
www.keep-running.fr
I was also not getting any experience from any of the kills, even when I was getting the generous drops of tokens and tickets.
For me it is not a bug. It’s just a game design
It makes more sense as a bug than a game design, thus the post.
The event is working as intended:
- bosses don’t drop loot; you get rewarded for completing the event.
- the additional mobs drop loot, but not as often as last year — and about as often as they drop in more recently living story/events.
I would support a suggestion to increase the gold-level reward for the event, because I think it should be a lot better than silver or bronze and commensurate with killing six champs in the open world.
But I am doing the event for the fun, not the rewards.
It’s not a bug. This basically boils down to:
- They made it harder
- They made it less rewarding at the same time
It’s reminiscent of the watchknights in Battle for Lion’s Arch, except now you have 6 massively powerful bosses instead of 3, and you get junk for doing it all.
Do you remember, a long time ago, that one of the game’s primary goals was to move away from grinding? That rewards would be balanced, fair, and respective of the difficulty to achieve them? The developers have progressively forgotten that over time, it seems, because every patch we end up looking at weaker rewards while everything becomes more difficult. Welcome to the new Guild Wars.
I do not see anyone in one’s right mind doing the events again after the achievements are done.
Yep, had to force myself to push thru it to get the calf tonic & will never go back in there again. Disappointing.
Heads up Anet: gamers think getting loot is fun
People fail to see the fact that getting Gold Reward (killing all 6 within 8 minutes) gives a decent reward.
8 Champ Bags and chance of getting exotics
It is very good content with decent rewards, which makes it a fun thing to do.
If you are looking for most efficient way to make gold, then don’t bother.
But if you are looking for content that challanges you not to only use skill #1, but also to think and content that gives decent rewards… then the Crown Pavilion is the place to be.
People fail to see the fact that getting Gold Reward (killing all 6 within 8 minutes) gives a decent reward.
8 Champ Bags and chance of getting exoticsIt is very good content with decent rewards, which makes it a fun thing to do.
If you are looking for most efficient way to make gold, then don’t bother.
But if you are looking for content that challanges you not to only use skill #1, but also to think and content that gives decent rewards… then the Crown Pavilion is the place to be.
Sorry, I hope you take it without offence, but your nickname and your post make sense together
And yeap, by no means I think that 6-8 champ bags after 8 minutes of frustrating killing + many minutes of organising mindless zerg into something more or less pretty (tried that today) + being constantly suppressed while trying to herd the cats + having to spam people who can’t read to detag for the sake of success and after having to pay to start the event is decent rewards, because “decent rewards” is a run of CoF p1 during the same time.
And nope, I’m not a QD farmer and not a 111-warrior.
got a decent team of 70 ppl together last night, we got gold on the blitz event 12 times in 2 hours, I ended up with over 100 champ bags for this.
Working as intended.
got a decent team of 70 ppl together last night, we got gold on the blitz event 12 times in 2 hours, I ended up with over 100 champ bags for this.
Working as intended.
1) Now add the other 8-18-28 hours of not “decent” teams, and get 100 champ bags for 10-20-30 hours, not 2. Now subtract the average “donation” (10g or so?) per each try per person. Does the median still look good to you?
2) How exactly your own skills corresponded to the reward? How did individual skills of other people in the map correspond to their rewards? Were you/they carried? Were you/they sweating to explain tactics to everyone? Were you/they donating in-game gold to get some of it back? No, I do not think this is working as intended, but answers to these questions may determine your perception of the situation.
That sounds a lot like event feedback, not bug reporting.
“mobs drop (almost) no loot” = not a bug.
“I feel the event poorly rewards effort/time” = feedback.
That sounds a lot like event feedback, not bug reporting.
“mobs drop (almost) no loot” = not a bug.
“I feel the event poorly rewards effort/time” = feedback.
That is the explanation of the reasoning behind the post.
There are 2 kinds of bug reports. Reports of certain bugs:
- The tooltip says “reduces cooldown by 20%”, but there’s no reduction.
and reports of possible bugs:
- My friend got a chest from Assault Knight, but I didn’t. Is that normal?
But seeing how they buffed the loot yesterday, it’s safe to say that that was intended while the reasoning behind the post was sound.
The new name is gem wars or how can we fleece you via the black lion trading post.