Mobs reset on evasive attacks

Mobs reset on evasive attacks

in Bugs: Game, Forum, Website

Posted by: Ayochak.8293

Ayochak.8293

After dozen of kills I finally figured why the Veterans priests in Straits of devastation are chain resetting on spot during fight.

I mostly soloing on my condition thief and I chain Death blossom, which have an evasive component, and I guess some position data based on XYZ axis.
When I death blossom the mob AI consider me out of range and automatically resets, resulting in instant regeneration.

This is particularly notable on the Vet risen priest of Grenth.
I can land 25 stacks of bleed on it all day by spamming Death blossom and the priest perma regens.
(Since I have a heal build, it could last forever).

I finally found out how to kill it, I just remain in auto attack, with caltrops to speed up a few.


This mob reset issue is another example of something I’ve always complained about: The procedure used by mobs AI to decide if they should reset needs some serious tuning.

As a soloer of champions, I find it particularly frustrating to get mob resets for no reasons other than a shadowstep or an evasive skill.

I would strongly suggest a few more checks from the mob AI to LIMIT mob regeneration while remaining dissuasive enough to prevent whatever exploits you want to prevent.

A wounded mob standing on its spawn point with tons of condition on itself could maybe check TWICE before deciding that there are no opponent left around and regen ultra fast…