Molten Facility boss agony bug

Molten Facility boss agony bug

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Posted by: Roxann.9256

Roxann.9256

My group was doing the Molten Facility fractal last night at level 10. The bosses at the end were hitting our group with agony strength of what felt like level 40, downing us in about 2-3 ticks. Please scale back the agony to fit the level. Thank you!

Molten Facility boss agony bug

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Posted by: Liz.5921

Liz.5921

I can agree with this.

A few guildmates & I got this boss fractal last night on level 31. We were unable to actually completely the fight after about two hours of wiping due the ridiculous amount of agony damage. One person had 50 AR, I had 40 as well as someone else and two others had 25 or less. I understand the two others with lower AR had a higher chance at death but for us 3 who had 40+ AR should not have been dying so easily.

I find this fight to be ridiculous right now and I have no idea on how to beat it successfully. It was major letdown trying to progress to 32 when you get stuck for two hours on one fight…

Please fix this fight. I just don’t see how this is intended.

Veliya Elyse of [ARES]
Human Elementalist <3
Dragonbrand U.S.

Molten Facility boss agony bug

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Posted by: curtegg.5216

curtegg.5216

Molten Facility has several bugs I noticed from doing it at lvl 31 (it took us about 2 hours):
1) When party wipes respawn from checkpoint sometimes work and sometimes doesn’t (it respawns the party immediately into the fight instead of back up on the ramp). I wait for the drawbridge to go up before I do the retry but then immediately i get yanked down to the arena and the bosses immediately one-shot several party members without a chance. I’m not sure if this is related to the Mossman spawning randomly in the dungeon or not, but this issue NEEDS to be fixed.
2) Condition removals appear not to work adequately. At lvl 31 the flame AOEs cause instant death (within one second no matter what your AR is and even if you hit condition removal – in my case Mantra of Resolve that is supposed to instantly remove 2 conditions). Either tone down the flame AOE damage or allow our condition removals work. I even had condition removal on heal and that did not work.
3) Boss super buff occurs even while damage is continuous on boss. Our party had one person dps one boss while others down the other. Even though I maintained damage on a boss (we swap around which boss I kept damage on), the boss would still get his buff. This is now how I remember the fight went when it was a temp dungeon.