Monster loot as lvl 80 vs non-lvl 80 bugged

Monster loot as lvl 80 vs non-lvl 80 bugged

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Posted by: Microtom.2650

Microtom.2650

I just leveled to 80 recently, and while leveling I mostly played in the labyrinth, killing stuff and doing quests with the roaming groups in there. Once I leveled, I bought an explorer set and tried the labyrinth again with it.

To my big surprise and deception, I stopped getting loot. In like 30min, I got like a white item. When I was leveling, I was getting a white/blue/green item almost once every two mobs.

I wanted to have some data to prove that I wasn’t imaginating things. Of course I don’t have another high level char, but I went on my lvl 9 guy and kill some stuff with it in the labyrinth to compare with my lvl 80

Here’s aspreadsheet of the result: https://docs.google.com/spreadsheet/ccc?key=0AtpaLSzMZcSqdHRpNzFRa3RlZmR4US05T2JRVEpDa3c#gid=0

As you can see, out of 20 mobs, the lvl 9 got 10 white items, while the lvl 80 got none!
Imo, there’s really a bug underlining these drops.

Monster loot as lvl 80 vs non-lvl 80 bugged

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Posted by: izanami.9534

izanami.9534

I did notice a big difference in the labyrinth between the drops my level 80 and my husband’s level 66 character were getting.
He was having to port back to town every 15 minutes or so to sell up as he had run out of space when I was only getting junk and material drops.
I spent a LONG time in the labyrinth and got very little in the way of weapons or armour drops.

Monster loot as lvl 80 vs non-lvl 80 bugged

in Bugs: Game, Forum, Website

Posted by: Microtom.2650

Microtom.2650

This is exactly my experience, izanami. While leveling my bags were always full, and now that I’m lvl 80 I feel like wasting my time since there’s no drop.

I increased my data simple. Out of 40 kills, my lvl 80 got a single green item, and my lvl 9 got 20 white items and 4 blue items, this is a massive difference.

Monster loot as lvl 80 vs non-lvl 80 bugged

in Bugs: Game, Forum, Website

Posted by: Apocolyte.8093

Apocolyte.8093

I’m curious, have you tried this loot drop comparison only in the Labyrinth, or is this true in any zone? Problem with your current bugged MF argument is that your high level and low level toons are getting totally different drops in the Labyrinth. Even the junk that your lvl80 gets (porous bone) is worth more than the junk your lvl9 toon picks up (brittle bone, bone chip). In the labyrinth, the drops may have been scaled funny so that low level toons get drops that are appropriate for their level (if they were in a lvl1-15 zone, for example), and lvl80s have another set of drop rates for stuff that is level appropriate for them.

You have two variables that you’re changing at the same time in your runs (level and MF), so you can’t really blame MF for the fact that you only got 1 green on your lvl80 toon. Looks to me, according to your spreadsheet, that your lvl80 toon actually also made more money killing things, and probably did it faster than your lvl9, so it wasn’t so bad. To really test this, you should try this out in a low level zone that your lvl9 and go into, and then compare lvl9 +\- MF and your lvl80 +\-MF (same amount of MF for lvl9 and lvl80 preferred). Then you can make valid conclusions based on your data.

I’m really curious about this now. I’ve got a lvl80, and I’ve been running through different zones trying to complete the map, and I have to say I can’t complain about the drop rates (despite the fact that I have NO magic find on my armor at all). But I think I’ll try this comparison out for myself and see what I get.