Mordremoth fight glitched

Mordremoth fight glitched

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Posted by: Rhovanel.8723

Rhovanel.8723

Five hours put into this fight… And it bugged, forcing us to quit.

The bug is one I’ve heard of before, but I can’t find any threads with it; During the mordremoth fight, after opening the rifts that canach activates, mordy’s defense doesn’t go down! Nothing happens! I tried to simply rain damage to see if that would work, but the defense doesn’t go down in response, it only halves itself at random intervals. Restarting the fight does not yield any results. I was late in submitting an in game report (I didn’t know you could do that?) but I did take screens, which are attatched. One shows the rift not being there after we activated it, and the other shows that mordremoth’s defense is still at max, and the battle is stalled.

!http://imgur.com/a/cc8G4!
!http://imgur.com/a/nQg69!

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Mordremoth fight glitched

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Posted by: Tarasicodissa.7084

Tarasicodissa.7084

I can’t see any glitch at all, everything is working as intended.
Since there is 2 of you in the instance, Mordy’s breakbar is scaled to TWO people, not one.
Your friend somehow managed to get himself killed, so that when the rift opened, only one of the 2 players in the instance interacted with it and thus only did about 1/2 of the breakbar damage.
You have 2 options in this scenario:
Either you wanna carry your bad friend, in which case you need to bring enough CC to break the bar on your own. Keep in mind that you are solo breaking bar that is scaled to 2 people, thus you will need a good amount of CC.
Or you can just do the instance solo, then it will be scaled to you only and interacting with the rift will break Mordy’s bar.

Mordremoth fight glitched

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Posted by: Mercury.9784

Mercury.9784

I can’t see any glitch at all, everything is working as intended.
Since there is 2 of you in the instance, Mordy’s breakbar is scaled to TWO people, not one.

This appears to be a bug which is known, at least on the wiki. Here’s a quote from the Hearts and Minds wiki page under the bugs section:

In the final phase of the fight, sometimes Mordremoth’s defiance bar wont be broken after activating the rift and a new rift will not appear. If that happens he is immune to all attacks, but the bar can now be broken using crowd control skills such as Knockback or Chill.

I don’t doubt what you’re saying, about how the bar is harder because there are more people in the instance, but I don’t think that’s the intended way to take the boss down.

There are also other reasons to believe that this is not the game working as intended. For example, the only solution to this problem, if you find your party doesn’t have enough CC to knock down the bar, short of logging out, is to commit suicide intentionally to get the restart mote to appear. However, Canach will try to rez you. So you have to struggle against him in the hopes of finally managing to kill yourself.

There’s no way this state of affairs is deliberate.

Admittedly, that would be kinda cool, because it would fit with the theme of a battle of minds. If Mordremoth just tried to wait you out, and see if you get bored enough to kill yourself.

Anyway, perhaps I can try to contribute my two cents to this issue for the benefit of the game staff. When I played and experienced this problem, I found that I was trying to close rifts at the exact same time as another player in my party. We both just dove on the rift the instant it became appropriate to do so.

I think, perhaps, there may be a race condition where signals to create and destroy the rifts (and execute their associated effects) were happening in an unexpected order because of multiple players interacting with it at the exact same time.

It’s just a theory. If anyone has ever experienced this issue with only one player, then please speak up, because it would rule out my theory.