‘’Characters become stuck when dodging or using certain skills while experiencing latency’’
^ This also applies in PvP/WvW and has been around since Core, how does this have no priority?
‘’Map Instances are being closed while active or with substantial progress in active Meta events’’
And if it doesn’t get closed, and you can finally progress towards an achievement…
‘’Auric Basin: Vine walls at Northwatch are sometimes indestructable’’
These 3 bugs, especially the first one should have been fixed long ago, dying because of random immobiles isn’t fun.
Having to do maps all over every time, for achievements, isn’t fun.
Ending up at bugged events after participating a hour, and wasted time before on resets, also, totally no fun.
More bugs that aren’t in tracker:
Tangled Depths, Shreal Backstab will chase any Moa you attack nearby, cuasing him to lose his pattern and bug events. (can be fixed by pulling a moa to him and make him chase the moa, while moa chases you, to the event spot)
Tangled Depths, Nokta the Wanderer gets stuck fighting trolls and spiders after completing the Matriarch chain event, while being stuck, the next matriarch chain event will bug out, giving no event rewards because the event isn’t really active, while Nokta does follow the pattern and spawn Matriarch again.
Tangled Depths, Gulper Fish in Rata Novus appears on the surface next to the water.
Tangled Depths, Legendary Chak Gerent can die to conditions while burrowed.
Tangled Depths, Massive upscale on ‘’Lure the beetles near mushrooms to calm them by releasing spores from nodules’’ at Teku Nuhoch.
Anywhere, Mini pet keeps disappearing and need to manually enable again.
Anywhere, After down state and being revived, you’re sometimes unable to use skills for a few seconds, tend to result in another death.
Out of all, please…
Fix the first 3 already.
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