Zietlogik [Warrior] Chronologix [Ranger] Ziet The Dreaded [Necromancer] Zietlogic [Revenant]
If I knew how to 100% replicate these issues, i would gladly add the information.
Issue 1: After an animation for a movement ability ends, your character will turn 180 degrees and start moving in the opposite direction being traveled.
Extra Info:
I have noticed this many many times on my ranger (GS leap, Sword leap), thief (dagger leap) and warrior (Rush, Whirlwind, Savage leap, etc.) using movement skills, while auto-running I use right-mouse to move my characters position and look around. But occasionally this will cause my character to completely flip backwards and start running in the opposite direction. I am unsure if it is just a combination of key-presses causing the issue, but the fact that it is a direct 180 is the reason I believe it is a bug, at times even occuring when using an ability then instantly opening the map, i can see my entire map flip upside down as my character turns around….which shouldn’t even occur in the first place.
Issue 2: Hammer F1 (warrior) tends to “lag” and be unresponsive more than most other abilities. Either it doesn’t trigger at all, or you will leap in place (you still stay in the same spot) then suddenly appear next to your target area causing disorientation to the player using it.
Issue 3: Leap abilities + Y axis still clunky and poorly executed. Leaping to a target who is 3 feet below you causes you to either completely miss the target, or cause an effect that doesn’t reach the target. Standard leap abilities move you forward to the desired distance then suddenly drop you down. Hammer F1 (warrior) causes the large animation mid-air, drops the player, and has 0 effect on the target area.
issue 4: Leap abilities + Y axis causes falling damage and possibly more damage than can be inflicted by normal jumping, in addition to certain terrain slopes causing a large amount of falling damage simply by walking over them. (if falling onto a slope, initial falling damage will take place, but subsequent falling damage will continue to hit the player) Sometimes causes upwards to 3/4 of the targets health simply by walking down/leaping down a hill.
issue 5: Frozen movement animation when rapidly hitting movement keys and attempting to move forward sometimes occurs and causes players to stand perfectly in place with a broken walking animation (frozen in place while appearing to be “stepping forward”) the issue will be fixed by releasing the W button and hitting another movement or skill key.
issue 6: Siege bug with frozen character after completing/building siege items in WvW. Can be resolved by using the siege item (if not already in use).
issue 7: Players being launched into the air when using speed/movement skills or being pulled onto certain slopes and stairs.
The player will move to the target location and quickly be shot into the air briefly and drop back down (sometimes causing falling damage)
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