Q:
Necromancer
Q:
I’d like to hire an exterminator, because today Guild Wars 2 is infested with bugs. I cannot even begin to outline all of them, because it is easily 25% – 75% (depending upon the zone) of the heart and event quests I have encountered today, including several skill point challenges. At least Shatterer was working.
That, coupled with the lack of guild (addressed in a separate thread) have made today a severe lowpoint in my GW2 gameplay history. What are the issues?
A:
Cacifire’s post brings about all the bugged out I encountered yesterday. This isn’t an attention cry.
As for the holistic state of the game part Schmoopies:
The reason in my opinion it worked for some people is because they rushed the content, did not bother triggering any chains along the way, and thus didn’t find anything out of order.
By far the most events and renown hearts are bugged because some chain event nearby triggered somethings that prevents completion of the other or even itself.
At least that is how it looks to me.
So it LOOKS like it is not just one area littered with bugs, just more events with the same error in the code writing in the same area of the map.
Think you must be massively over-exaggerating things as the result of 1-2 frustrations…I’m at 75% world completion and so far I’ve only encountered one bug that prevented me from completing a piece of content (Mad Mardine’s Catapult to the vista in Moorwatch Tower in Diessa Plateau).
If you’re running into bugs preventing content, please describe each of them, individually, in detail along with methods for reproducing the bugs.
I can attest to this. Bloodtide coast has a few bugged events, and the Iron Marches is completely full of them. I was even unable to complete two of the renown hearts there because of bugs related to them.
It’s a bit frustrating to say the least. Hearts in my opinion have to work, for the sole fact that they count toward map completion.
A solution for bugged events would be to have them automatically reset after 10 minutes if nobody has made any progress towards them.
I have, of course, submitted a bug report in-game for each of the bugs stated above. I hope we can have a solution soon.
Think you must be massively over-exaggerating things as the result of 1-2 frustrations…I’m at 75% world completion and so far I’ve only encountered one bug that prevented me from completing a piece of content (Mad Mardine’s Catapult to the vista in Moorwatch Tower in Diessa Plateau).
If you’re running into bugs preventing content, please describe each of them, individually, in detail along with methods for reproducing the bugs.
here are the bugs I’ve run into TODAY (not over the week, IN ONE DAY) on Blacktide:
Fields of Ruin:
Heart quest in ebonhawke mine: Lazy miners cannot be motivated
Royal messenger refuses to move
steal antidote quest only allows a maximum of 11 antidotes per person, none respawn
the sentinels refuse to break the crystal containing the boss in lake tenebron
the bonfire progress bar to signal to a branded griffon is stuck at 99%
quest to rescue sylvari and dogs from ogre camp in SE, sylvari refuses to move
Blazeridge Steppes:
World event: assault on beheim kraal chieftan doesn’t spawn making quest impossible
gather lodestones for brew quest has elementals spawning in midair
escort ogres carrying water quest, ogres refuse to move
waypoint north east of lowland burns waypoint is constantly contested, but no events are occuring there
Iron Marches:
Heart quest where you help warhounds: dogs bark at nothing, seperatists do not spawn, hidden caches do not spawn (workaround: hitting certain trees enough with a melee weapon eg: a msemer using a 1H sword, will kill one seperatist, and knock the other out of the tree to be killed)
Heart quest to save loggers souls from shadow fiends: ghost spiders do not spawn, all loggers are dead and do not respawn, shadow fiends do not spawn
save cubs from the necromancer event, necromancer doesn’t leave house and is invulnerable
escort veterans against seperatist hideout, veterans refuse to move
flame legion boss in ruins on SW of map refuses to spawn
world event to protect siege devourer devourer not spawned, escort refuses to leave camp
MOST of these are chained quests, so because of these being bugged, it also affects countless other quests that are waiting for these to end (eg, the escort the veterans quest cycles between itself and seperatists invading the village).
ArenaNet: would it be too hard to put in some code that automatically fails a quest if it isn’t completed within, say, two hours? that way, people who took part recieve a reward, and the quests will reset themselves.
(edited by Calcifire.1864)
If you’re running into bugs preventing content, please describe each of them, individually, in detail along with methods for reproducing the bugs.
ANet has a good track record of fixing bugs documented as Errant suggests, but I wouldn’t expect them to have a clue has to how to address issues where only the name of the zone is listed. The following information is helpful:
In addition, avoid speculating about why there’s an issue. (At least, until you’ve outlined the problem.) Any developer must know enough to recreate the problem in their test environment, so that they can cause the problem at will and be confident that they have addressed it before putting out a fix.
In the meantime, one workaround that seems to be effective: change worlds temporarily to complete the heart/event and then switch back. Sometimes, it’s just one particular map that gets “stuck” and other worlds aren’t affected at all.
I’m seeing the same issue today, at least 4 Renown Hearts in a few 45+ zones…and just about every single Dynamic Event I have come across today has been broken. NPC’s not moving, Waves never showing up, some Events stuck at X/8 waves , Champions missing ect…. lots of people on the server complaining about today. So I doubt client side.
Think you must be massively over-exaggerating things as the result of 1-2 frustrations…I’m at 75% world completion and so far I’ve only encountered one bug that prevented me from completing a piece of content (Mad Mardine’s Catapult to the vista in Moorwatch Tower in Diessa Plateau).
If you’re running into bugs preventing content, please describe each of them, individually, in detail along with methods for reproducing the bugs.
Unless you did that 75% world completion today. Go back and read his post and make sure you understand his word selection.
Think you must be massively over-exaggerating things as the result of 1-2 frustrations…I’m at 75% world completion and so far I’ve only encountered one bug that prevented me from completing a piece of content (Mad Mardine’s Catapult to the vista in Moorwatch Tower in Diessa Plateau).
If you’re running into bugs preventing content, please describe each of them, individually, in detail along with methods for reproducing the bugs.
here are the bugs I’ve run into TODAY (not over the week, IN ONE DAY) on Blacktide:
Fields of Ruin:
Heart quest in ebonhawke mine: Lazy miners cannot be motivated
Royal messenger refuses to move
steal antidote quest only allows a maximum of 11 antidotes per person, none respawn
the sentinels refuse to break the crystal containing the boss in lake tenebron
the bonfire progress bar to signal to a branded griffon is stuck at 99%
quest to rescue sylvari and dogs from ogre camp in SE, sylvari refuses to moveBlazeridge Steppes:
World event: assault on beheim kraal chieftan doesn’t spawn making quest impossible
gather lodestones for brew quest has elementals spawning in midair
escort ogres carrying water quest, ogres refuse to move
waypoint north east of lowland burns waypoint is constantly contested, but no events are occuring thereIron Marches:
Heart quest where you help warhounds: dogs bark at nothing, seperatists do not spawn, hidden caches do not spawn (workaround: hitting certain trees enough with a melee weapon eg: a msemer using a 1H sword, will kill one seperatist, and knock the other out of the tree to be killed)
Heart quest to save loggers souls from shadow fiends: ghost spiders do not spawn, all loggers are dead and do not respawn, shadow fiends do not spawn
save cubs from the necromancer event, necromancer doesn’t leave house and is invulnerable
escort veterans against seperatist hideout, veterans refuse to move
flame legion boss in ruins on SW of map refuses to spawn
world event to protect siege devourer devourer not spawned, escort refuses to leave campMOST of these are chained quests, so because of these being bugged, it also affects countless other quests that are waiting for these to end (eg, the escort the veterans quest cycles between itself and seperatists invading the village).
ArenaNet: would it be too hard to put in some code that automatically fails a quest if it isn’t completed within, say, two hours? that way, people who took part recieve a reward, and the quests will reset themselves.
Thank you for taking the time to put this together. This is exactly what I was talking about, and I sense it is a systemic issue since it was unusual in its ubiquity, in several different zones, otherwise I would have presented an itemized list on all 100 or so bugs (no, Errant Venture, I am not exaggerating) I ran into today.
I don’t believe I need to do this again here, as I am fairly certain from conversations with other players and map chat that ANet has received a multitude of reports on all of these several times over, and in the interest of brevity I didn’t go into detail on these in the forums (my husband works in IT support; we do understand the system for filing bug issues).
Here, I am more interested in the holistic state of the game (what was implemented that might cause something like this?) than the micromanagement of individual bugs.
I was at about 50% completion Monday, then all through Tuesday I kept hitting these quest glitches all over the place in several areas, particularly in Iron Marches.
(edited by Schmoopies.5241)
i’ve been having similar issues today. some events and/or skill point challenges didn’t seen to work properly in gendarran fields, but almost half of the events i encountered in the fields of ruin were bugged/stuck.
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