NPC's gaining all of their health back

NPC's gaining all of their health back

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Posted by: DevilPhaze.6531

DevilPhaze.6531

I’m sure this has been aggravating for a number of guild players. On numerous occasions, I’ll be fighting a powerful npc (sometimes in a dungeon) and when their health is drastically low the npc will start running back to it’s start position, and gain all of their health back! Even if I chase after the npc still attacking it, the npc will gain all of it’s health back. Either I have to do all the work of trying to kill the npc again or sometimes I die because of this! As a ranger I try to stay far away from my opponent to do maximum damage with my bow and if they chase after me and I try to continue to keep my distance and boom hp regen. The npcs should have the same still in combat feature as the players do and not regen all of their health if someone is too far away from their start position.

NPC's gaining all of their health back

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Posted by: Doomguard.5094

Doomguard.5094

This is a common mechanic in MMOs, every mob is designed to stay in his designated area, if you pull him too far away from where you found him he will return back and reset (restore health back to full). This mechanic is in place to prevent manipulation of mobs in certain areas and to prevent many different ways of exploiting and grieving other players, imagine someone pulling hundred of mobs and kiting them back to starter areas.

NPC's gaining all of their health back

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Posted by: Kamui.3150

Kamui.3150

Problem is that I’ve seen this bug happen even when the enemy hasn’t moved much at all from their general area. Even if my Warrior goes in and hasn’t moved a bit the enemy will just up and start walking away at a slow pace and start regenning health. If this is not a bug, but a feature, it’s a rather silly one. All it does is make you want to use a ranged attack to finish them off, or just use ranged to start with.

NPC's gaining all of their health back

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Posted by: AeroJavi.1687

AeroJavi.1687

The champion rotten Oakheart in Queensdale in an example of a particular case of npc that resets if taken away a ridiculously small distance (you have to circle it on a 1000 range of its spawning place to solo it).
But, besides particular cases, the mechanic is working as intended, as it should, and this is in no way a bug.

NPC's gaining all of their health back

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Posted by: lunawisp.2378

lunawisp.2378

It’s an anti-kiting mechanism.

It may just be my perception but it does seem to me that there’s something strange about the way its implemented in GW2. Instead of the mob checking regularly, it seems to wait till you’ve nearly defeated it before deciding it can’t be bothered to die just yet.

Found pottering around on Desolation (EU).
lunawisp was my peacebringer on City of Heroes – she lives on in memory as my gaming id.