Native Render Sampling Causes Graphics Bug

Native Render Sampling Causes Graphics Bug

in Bugs: Game, Forum, Website

Posted by: Aoi Ikazuchi.8420

Aoi Ikazuchi.8420

I’ve been on hiatus from the game for about a month, and when I logged in today I got a featureless screen (gw144.jpg)

After running the repair, which didn’t work, I thought to check the graphics options, of which I was using the auto-detected settings (gw147.jpg)

Running through all the other options changed nothing, but I noticed that if I change the Render Sampling option to either Subsample or Supersample, the game world displays fine (albeit ugly in Subsample) (attachments gw149.jpg and gw150.jpg)

So what’s up with this? I have made no hardware or software changes to my system since before the 14 December update, so it seems obvious to me that the update borked something. Now I’m forced to run the game at a higher graphics setting than before (with the concomitant drop in performance) or to play it at ugly graphics settings.

As if I wasn’t already disappointed with this game and this company… >_>

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