Nearest enemy not targeting nearest enemy
Seems the patch has managed to make an already pretty broken function even worse.
As you said, before the patch it did not target anything behind you.
It already targeted “neutral enemies” instead of “real enemies” and did not make a difference between enemies attacking you or not.
I think it’s pretty obvious how it should work.
- limit to targets in front of you (that you are able to reach with at least one of your abilities)
- optional: prefer already attacking enemies
- prefer red over yellow
- target the closest
When fighting a boss with adds I usually call target on the boss and switch between closest target by pressing “C” (or whatever you like to bind) and boss by pressing “T” (take target).
(edited by xlion.3065)
I actually turned it into a little mini-game of “Find The Target”.
I’d hit “Target Nearest Enemy” and then run around trying to find where the thing is that it believes is nearest to me.
Most often it would not target the enemy a little ways in front of me that I can see and is within range, but would instead target some random enemy/animal that was really far behind me, down/up a slope and behind a huge rock/mountain.
Due to “Target Nearest Enemy” no longer, you know, targeting the nearest enemy, and that it now targets a random foe that is usually between about 6,000 and 10,000 units away and behind me and on another plane entirely, I’ve completely unbound that key.
I instead use “Target Next Enemy”, which actually does target the enemy that is directly in front of and nearest to me. It’s quite ridiculous, but I recommend others to instead use this key to target the nearest enemy until they figure things out and re-re-fix the target nearest function.
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