Necro minions
I think this was actually fixed at one point and then it broke again in another patch. I notice the bug a lot in pvp as minion master necro and can best describe it as severe lag in minion actions to the point where minions will just stand still off point while I’m fighting the enemy team.
Also, I agree that ranger pets are much better but obviously I know nothing about the GW2 back-end so it might not be possible to simply use the same ai for minions.
I primarily use minion master necro in pvp (because it requires no skill, ohoho) so any improvement to minion ai would be appreciated.
I just tested minion AI in PvP and I can confirm that the AI is not working properly. More than half of the time my flesh golem would simply follow me around. If I used his ability to charge, he’d charge at the enemy that I had been attacking but then he’d go right back to following me. If I was lucky he’d get a hit or two in during an entire fight.
This is something that needs to be addressed in order for necromancer minion builds to be viable.