Necromancer Bugs [23/6/15] Post here!
Blood is Power: Self Torment damage context stand still and moving are the same.
(edited by notavailable.4137)
Boon corruptions When stab is corrupted it is not turned into fear.
Mark of Evasion triggers even when out of combat. This is the only damage on dodge skill that does this.
Its also a pretty seriously game breaking bug in PvE. You literally have to unequip blood magic everytime you want to skip past some mobs otherwise you cannot dodge unless you want to get stuck in combat and mauled to death.
(edited by spoj.9672)
Reaper’s Protection triggers on beeing hit
Blood Is Power gives might to everybody, not just 5 people. Same problem with probably all boon share skills in the game. That’s why World Bosses melt.
bump
Blood is Power: Self Torment damage context stand still and moving are the same.
That is not actually a bug. Just a confusing way to display the double damage while moving. Changing “Damage if Moving” to “additional Damage if Moving” would make it clearer.
Not sure if this is a bug or not but,
Parasitic Contagion: Healing does not persist through Shroud.
Not sure if this is a bug or not but,
Parasitic Contagion: Healing does not persist through Shroud.
Do you mean …
1) you apply a bunch of conditions, use shroud, drop out of shroud, the previously applied conditions no longer give any healing
2) you apply a bunch of conditions, use shroud, you no longer get any healing while in shroud
@Khisanth
Sorry, meant your second interpretation. The trait operates as normal outside of shroud, but healing ceases once inside shroud, only resuming upon exit.
Not actually sure it’s a bug, since the devs said lifesteal would still work through shroud and this trait isn’t technically lifesteal.
Thanks for noticing my error :-P
Barbed Precision – The tooltip appears to be very wrong and misleading. I think the duration is predicting as if BP had a base duration of 2.4s, and then is adding the 20% bonus again. The damage is predicting as if BP had a base duration of 2s, and then not multiplying in BP’s bonus at all.
In both PvP & PvE, the trait seems to apply a base 2s duration bleed, which is boosted correctly by Barbed Precision & other bleed duration bonuses.
So it appears to be functionally a base 2s bleed that scales properly with bonus duration, but the tool-tip is overestimating the duration and underestimating the damage.
It’s pretty obvious, and nobody’s impressed.
@Khisanth
Sorry, meant your second interpretation. The trait operates as normal outside of shroud, but healing ceases once inside shroud, only resuming upon exit.
Not actually sure it’s a bug, since the devs said lifesteal would still work through shroud and this trait isn’t technically lifesteal.
Thanks for noticing my error :-P
Not a bug then. It is neither a siphon trait nor a blood magic trait. The change wasn’t for generic lifesteal.
Blood Magic traits that siphon health now heal through shroud. Additionally, siphon damage and healing from traits is now called out in the combat log.
Boon corruptions When stab is corrupted it is not turned into fear.
I can add to this.
When Stability gets turned into Fear, it appears as “Immune”. It appears as though the Fear appears before the Stability is corrupted, which negates each other out as opposed to entirely ripping them.
In the attached screenshot, I have included myself casting “Corrupt Boon” on a friend who had 1 stack of Stability and 5 stacks of Might. The Might was corrupted into Weakness, as usual, but a big fat “Immune” appears when Stability should turn into Fear.
Boon corruptions When stab is corrupted it is not turned into fear.
I can confirm that this is the case for all boon corruption skills, including Corrupt Boon, signets traited with Signets of Suffering, and Dark Path traited with Path of Corruption. I’ve tested in a custom arena under controlled conditions.
Signet of Vampirism: Similar to the blood bond bug, the active portion of this skill does not heal through Death Shroud.
Signet of Spite is applying only 1 bleed stack. Tooltip says 2.
Signet of Vampirism: Similar to the blood bond bug, the active portion of this skill does not heal through Death Shroud.
That doesn’t look like a bug either.
Not sure about blood bond since that is a blood magic trait but it isn’t really a siphon trait.
Signet of Vampirism: Similar to the blood bond bug, the active portion of this skill does not heal through Death Shroud.
That doesn’t look like a bug either.
Not sure about blood bond since that is a blood magic trait but it isn’t really a siphon trait.
We were told it would work. And that was the selling point of that rework.
Signet of Vampirism: Similar to the blood bond bug, the active portion of this skill does not heal through Death Shroud.
That doesn’t look like a bug either.
Not sure about blood bond since that is a blood magic trait but it isn’t really a siphon trait.We were told it would work. And that was the selling point of that rework.
The normal SoV active does work in DS properly only the one of blood bond doesnt. I am 100% certain since i tested it.
Terror damage does not increase with vulnerability stacks. With the recent changes that allow vulnerability to apply to condition damage I assume it is meant to apply to Terror as well.
Vampiric Aura – If this is on and people you have buffed hit people with retal you get hit with the retal damage. So if 5 people all hit someone with retal it stacks up to a lot of damage. Not sure if this is intended or not.
Minion AI still isn’t working. Sometimes they work perfectly. Sometimes they dont do anything (even Blood Fiend). Sometimes they start working mid fight. Have yet to see a dev post or reply to this issue.
Boon corruption: Stability is still not converted to fear. All corruption skills are sffected by it.
Spinal Shivers: Tooltip says “unblockable” but it is always blocked.
Fear damage: Does not increase if target has vulnerability on. Unlike other condis that do scale up.
Blood Bond: the CD on “Lesser Signet of Vampirism” is 30sec and 24sec with SoS trait, but the Tooltip said 20sec and 16sec with SoS trait.
(edited by Siva Mira.3546)
Vampiric Aura – If this is on and people you have buffed hit people with retal you get hit with the retal damage. So if 5 people all hit someone with retal it stacks up to a lot of damage. Not sure if this is intended or not.
This is untrue. It has been tested. Retal does not proc on siphons.
staff marks still blocked despite being traited to be unblockable.
https://www.youtube.com/watch?v=qsby6rYkxS8
Summon Bone Fiend works inconsistently with other minion summoning skills: using it may autotarget nearest enemy and order other minions to attack. As far as I remember, such inconsistency was introduced together with Summon Bone Fiend/Rigor Mortis: Added a range fact to these skills. change in The Queen’s Jubilee update.
When you trait Dhuumfire, Life Blast’s range is reduced from 1200 to 900. This affects both tooltip and actual range. Multiple players confirm here: https://forum-en.gw2archive.eu/forum/professions/necromancer/dhuumfire-nerfs-range/
When pvping my death shroud skills show as empty boxes, I have no skill ability at all. This does not happen all the time, but more than half the time I try to use it. It has also popped me out of lich form after pressing skill 4 and nothing else. (this has only happened once)
+1
Message Body length must at least be 15.
Signets with signet trait do not always give the 3 stacks of might when used
Stab doesn’t always get converted to fear
(Not sure if bug: Hitting a foe with 1 boon + aegis gets blocked b4 conversion)
You lose swiftness when you enter water.
Death shroud´s skills are interrupted when necro is out of life force.This old bug is here again.
Necro minions still dumb as a doorknob and unresponsive PLEASE FIX THIS ALREADY….
Not sure if this is a bug.
Reaper’s Protection isn’t converting an incoming stun into an outgoing fear. Instead it’s letting the incoming stun hit you & interrupt you & CC you, and then stun breaking the stun (and there’s a noticeable delay) and casting an AoE fear.
In curses spec I can see that Lesser signet of vampirism should have 20 sec cooldown, instead it’s have the same cooldown as signet of vampirism(35 seconds)
Ritual of Life cooldown is not reduced when is equiped with Vampiric Rituals or at least doesn’t shows on panel.