(edited by Kild.4967)
Necromancer Minion and Trait Issues
I would like to add that I am noticing the necromancer minion bug as well. I’ve been playing with my 51 necro since the pre-release, and it wasn’t until I had a solid build was I noticing this significant bug, which can completely turn a PvE event with few people, or solo questing around completely because of the unreliability of my own minions.
Actually, I am in game right now, and it is even more glaring than most people seem to realize; when moving from on mob to another (using a scepter for ranged attacks) one or even two of my minions (always turning out to be the Shadow Fiend of the Flesh Golem) seem to do whatever they please and not register that their minion master is under attack. Additionally, I could be right in front of the enemy while attacking them with my scepter and those minions that are standing right next to me STILL will not attack.
Like the Original Poster, Kild.4967 , stated before: the minions will sometimes start an offensive attack if I use one of their abilities; the blinding ability of shawdow fiend or the flesh golem’s charge will sometimes give them enough incentive to finally attack.
I view this as a horrendous problem with the minion master class, and I’m now actually questioning whether this is intentional programming behavior or not. However in my opinion, random behavior of your minions should absolutely not be so since you are a minion MASTER, and not a hopeless necromancer who just hopes for the undead’s cooperation (This destroys a sense of the actual character build).
ArenaNet surprisingly , from what I’ve seen, has not even addressed the issue for necros whatsoever. The most recent case being that even in the most recent update yesterday for multiple professions EXCEPT necros (source that I read from: http://www.pcgamer.com/2012/09/14/guild-wars-2-patch-professions/).
I hope everyone at ArenaNet notices the flaws of the MM Build, and other necro defects soon. Thanks!!