Necromancer Minions Became Brain Dead

Necromancer Minions Became Brain Dead

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Posted by: Danathius.5631

Danathius.5631

I’ve noticed that since the feature pack came out my minions have been particularly stupid and clumsy as of late. Normally this wouldn’t be that much of a problem but it is happening in sPvP as well.

If I enter combat with the [Dark Path] skill and the character that I enter combat with is more than 200 away, then my minions will never move from their positions unless they can already attack the enemy. The minions will stay in place unless I am entirely out of combat or I’ve gone so far away that they are passed their “rush at you as fast as possible in order to catch up” stage. I’ve had to summon my minions later in combat in order to stop this from happening.

Another thing is that the minions are starting to get stuck on hills. I understand that some hills are not traversable, but an instance that they’ve gotten stuck was on the map Legacy of the Foefire. I was running from the center Graveyard to the Quarry and my minions got stuck on the lip up to the objective and sat there (aside from the ranged Bone Fiend who fired from the edge of the lip) as I fought the enemy.

*This is not the only instance that it has happened, and I would be able to repeat it reliably if asked to do so. *

I can successfully make my minions attack by using a minion skill that can hit the target or by attacking the enemy with daggers or by trying to hit them with my axe when they are too far away for me to hit. Ranged weapons seem to make it so that if a minion is about 300 radius away, it will do nothing and just keep following me as if I am out of combat. This happens very often with Bone Minions and especially with Jagged Horrors as I see them running around me when the enemy is even immobilized (hence they were not trying to cut them off).

It’s a bit frustrating to see one or 4 of my melee minions not able to do anything because their AI has become shot. In PvE I find that my Jagged horrors do nothing most of the time if I have 3 or more.

Does anyone else have this problem? Or maybe my graphics are lagging on and off and they’re actually doing something but I cant see damage done, the movement of their bodies or their attack animations?

There won’t be enough left of them to bury.

Necromancer Minions Became Brain Dead

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Posted by: Halcyon.7352

Halcyon.7352

This dates back to at least Aftermath.

It’s certainly not anything new with the feature pack.

Tarnished Coast Engineer and… general alt-o-holic.

For the toast!

Necromancer Minions Became Brain Dead

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Posted by: Luke.4562

Luke.4562

ALPHA, BETA, several months, … 1 Year later…“When it’s ready”[cit.]

Necromancer Minions Became Brain Dead

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Posted by: ronpierce.2760

ronpierce.2760

They hate MM. They nerfed us on top of breaking us several patches ago. GG :P

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Necromancer Minions Became Brain Dead

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Posted by: Luke.4562

Luke.4562

They fixed something for Ranger’s pet in the last patch, why didn’t they put any effort on Necro Minions?
Simply, they found a way to control the uncontrollable meta by LEAVING things bugged.

ALPHA, BETA, several months, … 1 Year later…“When it’s ready”[cit.]