Necromancer, Quickening Thirst fail to act.

Necromancer, Quickening Thirst fail to act.

in Bugs: Game, Forum, Website

Posted by: Crowlia.1987

Crowlia.1987

“Quickening Thirst: Dagger skills recharge faster if activated above the health treshold.”

Tested with 100% HP.

Dagger #2, #3 and #4 fail to get the reduced coooldown under some circumstances.

I tried looking for this, but I feel something is wrong with search function on forums.

Dagger #2: Do NOT recharge faster if you cancel the channel. Full recharge duration activates.

Dagger #3: Do NOT recharge faster if you start casting with a target, but target ends up behind you, or out of sight. If the cast finishes with target behind you, it gets the full recharge duration.

Dagger #3 DOES recharge faster without any target at all, do not get these confused.

Dagger #4: Do NOT recharge faster if activated and you immediately turn away from the target. Skill goes off and hits as normal, but full length recharge activates.

(edited by Crowlia.1987)

Necromancer, Quickening Thirst fail to act.

in Bugs: Game, Forum, Website

Posted by: WolfShroud.5307

WolfShroud.5307

Yeah, I’ve noticed this too. Canceling along with dodging, sheathing, and new attacks is going to put dagger 2 or life siphon on full cooldown again.