Q:
(edited by Schappler.1082)
Q:
I want some one to correct my statement if I am wrong.
As far as I am concerned, when you unlock certain thing on the game, it’s to all toons on that account and any of them can continue it, right?
This makes references to skins, dyes, achievements, everything on the game as far as I know.
Well, after the last big patch – launched on April 19th, 2016, referenced on the patch notes, NONE of my LS2 achievements and Explorable Paths are unlocked to my whole account.
I’ll try to be more clear.
Before April 19th, 2016, I was able to replay my LS2 on any lvl 80 toon from my account to try to get a new tier achievement from it with a different approach from another profession. Now, after that patch, I have to play the whole LS2 history as it was something new to me, being unable to progress my tiers on other toons which are not my main toon.
The same goes with the Explorable paths from all the dungeons (as shown in the pictures). My main toon can join any dungeon and try any Explorable Path (1st image). All other toons i get the same as shown for my revenant toon (2nd image). It’s now asking me to repeat the history mode on every single toon i have on my account, like if I have never done the history mode yet.
What is wrong? Why those changes and why they are nothing about “this reset” listed on the patch notes?
Quoting the dungeon section from the patch notes, to show there is nothing related about the issue I’m expecting:
" DUNGEONS
We increased dungeon rewards, including both gold and tokens. We chose to use a repeatable achievement to deliver gold rewards, as it encourages completing multiple dungeon paths while allowing dungeon runners to play as many dungeons as they like when it’s convenient for them, rather than tying players to a daily reset.
*Added a new repeatable achievement for completing 8 unique dungeon paths. Completing this achievement will award players with 5 gold and 150 tokens from the dungeon of their choice.
*Dungeon tokens given in the daily bonus chest awarded the first time each dungeon path is completed have been increased from 40 to 80 tokens.
*All Aetherblade weapons now drop much more frequently from the chest that is awarded after defeating the Clockheart boss at the end of the Aetherblade path of the Twilight Arbor explorable-mode dungeon. "
After sending a ticket to the GMs, the better answer i got from them was to try posting on the forums so that way the developers could see what’s going on and look into it, because they can’t add explorable mode for my account / fix that, so here I am.
Regards.
(edited by Schappler.1082)
It’s always been that way. You must be a bit confused. :-/
I’m pretty sure I am not. I remember running explorable path on my ranger and i never have done history mode on that. I also asked to other players i know in game and none of my contacts had to make everything back when they wanted to try with a new toon.
As far as I am concerned, when you unlock certain thing on the game, it’s to all toons on that account and any of them can continue it, right?
No. (see more below)
This makes references to skins, dyes, achievements, everything on the game as far as I know.
Well, after the last big patch, NONE of my LS2 achievements and Explorable Paths are unlocked to my whole account.
As the other poster noted, this was true in 2012 (for dungeons & recipes) and 2014 (for Living Story), i.e. it’s not a change to the game.
As far as Living Story Season Two, one could only ever do Achievements with the character that had first done the Episode. They never unlocked account-wide.
As far as Dungeons go, I do believe the Dungeons were unlocked account-wide, as indicated in the Wiki.
I’ve not seen many posts/threads about this issue; have you tried a -repair to your client, in case of corrupted file(s)?
Good luck.
As far as Dungeons go, I do believe the Dungeons were unlocked account-wide, as indicated in the Wiki.
No, you always had to do Story on a character in order to OPEN an explorable path on that same character. You can enter the explorable paths without doing so, though; you just can’t open it.
You can sometimes get credit if another player completed the chapter and opens it for you and sometimes you can complete it the toon’s first time through).
So you are saying the real “bug / issue” was the fact I was able to advance some tiers on my LS2 when 1st playing it on other toon other than my main?
No, you always had to do Story on a character in order to OPEN an explorable path on that same character. You can enter the explorable paths without doing so, though; you just can’t open it.
And you are saying that I played explorable mode because other players opened it when i was partied with them on other toons (not my main)?
I’m asking this just to be sure. English is not my mother language and sometimes it’s hard for me to understand some statements on the 1st time I read.
NONE of my LS2 achievements and Explorable Paths are unlocked to my whole account.
With the exception of the occasional buggy achievement that lets you unlock it early, LS2 is set up so that you can only obtain achievements on characters that have already played through the story chapters once. That was never an account-wide unlock.
Similarly, dungeon Explorable Paths were always unlocked by character. You’re always able to ENTER an explorable path, even if your character hasn’t done story. However, you can only OPEN an explorable path if your character has done story. Now, some time ago (over a year ago), they did a change with PvP reward tracks that required you to replay Story on every dungeon in order to unlock its respective PvP reward track. However, that shouldn’t have affected your characters’ ability to open an Explorable path if you’d done story on it. If you know for a fact you did a story path on a particular character, you could bring that up with support as a bug. However, they might not unlock it for you; luckily running story mode doesn’t take long for any of them.
And you are saying that I played explorable mode because other players opened it when i was partied with them on other toons (not my main)?
I’m asking this just to be sure. English is not my mother language and sometimes it’s hard for me to understand some statements on the 1st time I read.
Correct. That is what I’m saying.
Ok, I thought the OP was saying he could not enter any Explorable Dungeon paths (after having done Story Mode). I am aware that one must do the Story Mode first.
Ok, I thought the OP was saying he could not enter any Explorable Dungeon paths (after having done Story Mode). I am aware that one must do the Story Mode first.
If by OP you mean me, well I can’t anymore. Either I can start by my self. But I could at least enter them before the patch. That’s my point.
(edited by Schappler.1082)
Well, since we’ve yet to see many post about this issue, you might consider trying a -repair of the client (instructions found via the ‘Support’ link above/below and ‘Search – Repair’) in case of corrupted file(s).
Good luck.
NONE of my LS2 achievements and Explorable Paths are unlocked to my whole account.
With the exception of the occasional buggy achievement that lets you unlock it early, LS2 is set up so that you can only obtain achievements on characters that have already played through the story chapters once. That was never an account-wide unlock.
Similarly, dungeon Explorable Paths were always unlocked by character. You’re always able to ENTER an explorable path, even if your character hasn’t done story. However, you can only OPEN an explorable path if your character has done story. Now, some time ago (over a year ago), they did a change with PvP reward tracks that required you to replay Story on every dungeon in order to unlock its respective PvP reward track. However, that shouldn’t have affected your characters’ ability to open an Explorable path if you’d done story on it. If you know for a fact you did a story path on a particular character, you could bring that up with support as a bug. However, they might not unlock it for you; luckily running story mode doesn’t take long for any of them.
I already reported that as a bug, and the support asked me to post on the fóruns so the devs would read it and fix it if possible. About “making the history mode dungeons”, they don’t take long (fact), but it’s annoying when you are playing a game with a different toon / race / profession for new content / history (also a fact).
I agree replaying the the missions to unlock achievements, but replaying history mode dungeons with the bad loot 8 more times or playing the LS2 again 8 more times for no advance? What’s the point of it once WE players already know what’s going to happen?
Well, since we’ve yet to see many post about this issue, you might consider trying a -repair of the client (instructions found via the ‘Support’ link above/below and ‘Search – Repair’) in case of corrupted file(s).
Good luck.
I already tried repairing files before opening the ticket with the support team / starting this question on the forum. It didn’t solve.
You can sometimes get credit if another player completed the chapter and opens it for you and sometimes you can complete it the toon’s first time through).
So you are saying the real “bug / issue” was the fact I was able to advance some tiers on my LS2 when 1st playing it on other toon other than my main?
No, I’m saying that it’s always been inconsistent as to whether you can advance some achievements first time through or not.
To be more clear: I think there is a problem with ANet’s design and with their implementation. However, I believe it works as they intended.
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