I’d have to have a specific example of the story step that you saw this on. In cases where a step is farmable we turn off loot/xp so you can’t kill the critters, quit, and play again over and over.
No Experience for Kills
I’d have to have a specific example of the story step that you saw this on. In cases where a step is farmable we turn off loot/xp so you can’t kill the critters, quit, and play again over and over.
Off topic, but your last name is the last name of every character I make in mmos XD
It seems like I have to farm kills just to get to the next Story level.
It is not intended for you to level up playing only the personal story. Generally speaking, the fastest way of getting XP (aside from crafting, which of course requires crafting materials) outside of completing personal story steps is participating in dynamic events.
(By the way, if you could play only the story, you would blaze through most of it rather quickly.)
Therefore we proceed to write a sig.
Yes, I might have misunderstood the original issue. XP for kills alone is generally fairly low, and the story intentionally will not automatically level you up to 80 on its own. I’m specifically asking about kills that are worth no XP, or considerably less than same-level kills in the normal world.