No Sound in NPC dialogs

No Sound in NPC dialogs

in Bugs: Game, Forum, Website

Posted by: Kampfpanda.3405

Kampfpanda.3405

Hey everyone!

I have no sounds in NPC dialogs since 3 updates. That means, there are no smalltalks between NPCs in the open world. Not in LA, not in the gendarran-fields, not in cof, nothing. The sequences have sound, just the standing npcs ingame are mute. That really grind my gears and takes all the fun in running through the map and listening to funny NPC stuff. And after this big change in LA there is much, what I didn’t heared
I tried in the Options to make the NPC sounds louder and made the default setting too, but it doesn’t work.
Am I the only one? How can I fix this? :/
Greetings

Sorry for Grammar Mistakes, English isn’t my first language..
Edit:
Even not in the sequences…

“Thiefs are Assassins who’ve lost their way and fallen
to petty thievery because Cantha is gone. They’ll reclaim their
former glory one day.” ~Doggie.3184

(edited by Kampfpanda.3405)

No Sound in NPC dialogs

in Bugs: Game, Forum, Website

Posted by: RAINERCG.4639

RAINERCG.4639

I’m also having the exact same problem.

No Sound in NPC dialogs

in Bugs: Game, Forum, Website

Posted by: Cody Crichton.7516

Cody Crichton.7516

Sound Designer

These problems are caused by a bug, but there is a very simple workaround. See this thread for more details:

https://forum-en.gw2archive.eu/forum/support/bugs/ALL-voices-GONE/

(edited by Moderator)