Ogre Wars has been bugged for over a week.

Ogre Wars has been bugged for over a week.

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Posted by: ahdok.8462

ahdok.8462

Hello.

Fields of Ruin is, I assume, one of the least populated maps in the game. There’s rarely any reason to go down there unless you’re looking for Trilla Midwell, and I assume this is why there only appears to be a single instance of the map (the ip ends with 50:0) – I’ve been trying to get into another map instance, but everyone from my guild who goes there is entering the same instance. (I’m on the NA servers, on Ehmry Bay)

The dynamic quest chain Ogre Wars in Fields of Ruin has been broken for about a week, frozen in the same spot. The event tracker says “Vanguard are assaulting Foulbear Kraal and its leaders.” – This wording isn’t listed on the wiki as any part of the event chain.

Here is the status of the map right now (this has been persistent for at least a week, when I started tracking it.)

Bloodgorge Watch and Sapper’s Delve are both controlled by Charr/Vanguard, they are never being attacked by Ogres.

Maybri Shadowstalker and Vanguard Scout Finley do not appear to be in the map, as far as I can tell.

Captain Gregory is randomly standing in a spot within Foulbear Kraal, a few of his forces are about 1000 units away just standing around too. All the gates to and within Foulbear Kraal are closed, and cannot be damaged with attacks.

Stravig the Defender is not spawning.

Please could you take a look and reset the event? I submitted a bug report in-game but nothing has been done. I need to kill Stravig for my legendary collection.

Thanks.
Ahdok.

Ogre Wars has been bugged for over a week.

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Posted by: CedarDog.9723

CedarDog.9723

Okay, we get that ANet is not going to fix Ogre Wars. It has been years being bugged, after all. However, the fact that it won’t be fixed should have us, the players, see you, ANet, remove Sam from being required in the Treasure Hunter collection.

Or, another thing that could be done with little coding is to add a timer to the Ogre Wars meta chain. If the current step in the event chain does not complete within say, 20 minutes, then it resets the event chain to its starting state and can be triggered immediately. Each successful event in the meta completed would reset the timer with the exception of the final stage which, if completed successfully would trigger the 20 minute cooldown phase.

That way an entire map with what appears to be a single server hosting it won’t be broken forever and prevent us from having a chance to complete Ogre Wars.

Ogre Wars has been bugged for over a week.

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Posted by: CedarDog.9723

CedarDog.9723

Finley’s standing near the Kraal. You can interact with her, but it doesn’t do anything. Frankly, I think all bug reports are piped to /dev/null.

Ogre Wars has been bugged for over a week.

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Posted by: Ok I Did It.2854

Ok I Did It.2854

Are you on NA or EU, as we did this event twice this morning on EU servers.

Ogre Wars has been bugged for over a week.

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Posted by: Inculpatus cedo.9234

Inculpatus cedo.9234

A part of the bug is on the ‘Known Issue Tracker’, so, perhaps, a fix is forthcoming.

You can try guesting to get in another map. The best solution (while waiting), of course, is to enter the map immediately after a map reset, such as happens with a new build, etc.

Good luck.

Ogre Wars has been bugged for over a week.

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Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

They have ‘fixed’ Ogre wars a number of times. Apparently whatever they’ve done to ensure the NPCs keep moving on to the next phase hasn’t been enough, because something else breaks; there isn’t one single issue or a single cause.

I agree that there are a number of alternative solutions that they could have tried, which would make the event far less dependent on identifying exactly what goes wrong.

However, it takes ANet ages to give up on finding root causes. Case in point: the perennially-bugged Archdiviner’s Hammer in Cliffside Fractal. It took years for ANet to finally, um, throw in the hammer and create three different reset mechanisms so that the player/game doesn’t have to care why the hammer might disappear: there’s an NPC you can summon to create a new hammer, the hammer automatically respawns at the active seal event if you die and if you fall, and you no longer have to bring it to the top.

ANet could employ a parallel solution for Ogre Wars and, at this point, they probably should, given it’s been 4+ years after the initial bug reports, ~4 years after the initial fixes, ~3 years after some big fixes, ~2 years after some more fixes, and ~1 year after still more fixes.

John Smith: “you should kill monsters, because killing monsters is awesome.”

Ogre Wars has been bugged for over a week.

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Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

The event can’t bug out forever; all the events respawn with a new map and we get a new map with each update. The last update was 5 days ago.

(That said, I think ANet should give up on trying to fix the event chain and instead find ways to ensure that players can keep the chain moving when — not if — it breaks.)

John Smith: “you should kill monsters, because killing monsters is awesome.”

Ogre Wars has been bugged for over a week.

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Posted by: CedarDog.9723

CedarDog.9723

I’m also totally fine with them removing Sam from the collection.

Ogre Wars has been bugged for over a week.

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Posted by: SlippyCheeze.5483

SlippyCheeze.5483

The event can’t bug out forever; all the events respawn with a new map and we get a new map with each update. The last update was 5 days ago.

(That said, I think ANet should give up on trying to fix the event chain and instead find ways to ensure that players can keep the chain moving when — not if — it breaks.)

The production engineer in my really, really wants ANet to accept reality, and schedule a map instance shutdown after about 8 hours of running, using the existing “soon closing” technology. Even if it doesn’t always work, it’ll much sooner work around these issues.

It’s about having it things more or less work, while you solve the underlying problem.

Ogre Wars has been bugged for over a week.

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Posted by: CedarDog.9723

CedarDog.9723

The event can’t bug out forever; all the events respawn with a new map and we get a new map with each update. The last update was 5 days ago.

(That said, I think ANet should give up on trying to fix the event chain and instead find ways to ensure that players can keep the chain moving when — not if — it breaks.)

The production engineer in my really, really wants ANet to accept reality, and schedule a map instance shutdown after about 8 hours of running, using the existing “soon closing” technology. Even if it doesn’t always work, it’ll much sooner work around these issues.

It’s about having it things more or less work, while you solve the underlying problem.

OOO! Or just give anyone who tries walks into the area an exotic Sam.

Ogre Wars has been bugged for over a week.

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Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

The event can’t bug out forever; all the events respawn with a new map and we get a new map with each update. The last update was 5 days ago.

(That said, I think ANet should give up on trying to fix the event chain and instead find ways to ensure that players can keep the chain moving when — not if — it breaks.)

The production engineer in my really, really wants ANet to accept reality, and schedule a map instance shutdown after about 8 hours of running, using the existing “soon closing” technology. Even if it doesn’t always work, it’ll much sooner work around these issues.

It’s about having it things more or less work, while you solve the underlying problem.

That would be great too. Anything to ensure that the underlying problem won’t stop folks from completing the collection while ANet’s QA investigates.

Like every Frostgorge Sound could shut down within 30-60 minutes after Claw of Jormag is defeated (or not). If used in the HoT maps, it would also eliminate the possibility of the meta starting in an about-to-close map, since maps would be too recent for that to happen.

John Smith: “you should kill monsters, because killing monsters is awesome.”

Ogre Wars has been bugged for over a week.

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Posted by: SlippyCheeze.5483

SlippyCheeze.5483

The timing is shrug, but yeah, it’s about trying to work around the bugs so that players are not held up forever, even if nothing “manually” triggers the failover. I’m reminded that I have a collection that requires a Kodan claw event, which is one of the reported buggy ones, to finish…