'On Kill' procs (Guard Renewed Justice ex)

'On Kill' procs (Guard Renewed Justice ex)

in Bugs: Game, Forum, Website

Posted by: LouDiamond.5831

LouDiamond.5831

The ‘renewed on kill’ just flat out doesnt work in a lot of areas where it really should be working. The bug seems to be an issue in areas where there are multiple spawns, specifically Fractals (Ascalon/Dredge). Another example is the Living Story ‘defend’ part of the Marionette fight…..

I suspect that it’s just not the case with Renewed Justice, but ALL classes that have anything that is a ‘proc on kill’.

I would greatly appreciate giving this a good ‘looking into’ for a fix or at least a tooltip update that specifically explains where this will NOT proc….

thanks!

EDIT: I’ve heard suggestions that they have ‘grouped’ enemies into different categories – one of them is for enemies that dont drop loot and these dont count as ‘kills’ – you cant charge your bloodlust stacks here or use any food that provides a buff for xxx amount of time after kill (such as Dragonfish buns or whatever they’re called)

[SOL] Solari
[JQ] Jade Quarry

(edited by LouDiamond.5831)

'On Kill' procs (Guard Renewed Justice ex)

in Bugs: Game, Forum, Website

Posted by: Anen.1742

Anen.1742

I’ve heard suggestions that they have ‘grouped’ enemies into different categories – one of them is for enemies that dont drop loot and these dont count as ‘kills’ – you cant charge your bloodlust stacks here or use any food that provides a buff for xxx amount of time after kill (such as Dragonfish buns or whatever they’re called)

This is exactly how it is working. Enemies that don’t give xp (usually the ones that spawn endlessly) won’t trigger “on kill” effect.