On-Swap sigil bugs?

On-Swap sigil bugs?

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Posted by: Oishi.4358

Oishi.4358

On my mesmer, whenever I use two on swap sigils two 1 handed weapons only one activates.

Example: I use geomancy and battle. swap in combat, only geomancy activates. I use battle and energy in combat, only energy activates.

Also, i tried this with different weapon combinations to make sure it wasn’t weapon restricted and it didn’t seem to matter which two 1 handed weapons i wielded or where, only 1 activated.

I tried this on my thief, they both activated when I swapped.

I haven’t tested this with other classes.

Edit: Never mind, i must have gotten the stacks of might from another skill/trait on my thief. It doesn’t work on my thief either.

So I’m not sure if it’s a bug or it is intended to not allow certain on swap combinations. I haven’t played this game very long so if someone who has can confirm this is a bug or it is intended, that would be nice.

(edited by Oishi.4358)

On-Swap sigil bugs?

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Posted by: Enko.6123

Enko.6123

if you have 2 on swap weapons equipped, only one works because the internal cooldown on the on swap effect is shared between the two. So one activates and cooldown starts which prevents the other from activating.

On-Swap sigil bugs?

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Posted by: Oishi.4358

Oishi.4358

Then why does doom + geomancy work, but not battle + geomancy? Or doom + battle?

doom nor battle have cool downs.

The only thing I can think of is that they have a priority list on which runes activate first. Doom activates first before geomancy therefore not pushing a cooldown for geomancy allowing it to activate. And then geomancy activates before battle therefore not allowing it to tick, but if this is true then I’d still say its a bug because all non-cool down runes should work the same way, IMO.

And that doesn’t even really make sense considering doom + battle sigils don’t work together and neither one of them has a cool down.

(edited by Oishi.4358)

On-Swap sigil bugs?

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Posted by: Khisanth.2948

Khisanth.2948

Both Doom and Battle have cooldowns. They are just not listed in the tooltips. All on swap sigils have cooldowns. It would be a bit broken on Elementalist and Engineers if they didn’t since attunement change and kit swap counts as weapon swap. From testing just now in HotM the it seems to be around 7s for battle. Didn’t test doom.

This was more of an accident but yes there is a priority for these. Unlike on crit and stacking sigils on swap doesn’t seem to give priority to whichever is in the main hand. With both Doom and Battle equipped it always procs Doom on swap regardless of whether it is on the main hand or off hand.

On-Swap sigil bugs?

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Posted by: Oishi.4358

Oishi.4358

Ah ok thanks. I guess they should include in the tooltip that they do have a cool down. Seems pretty misleading if they don’t.