Ore Nodes Vanishing

Ore Nodes Vanishing

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Posted by: Belenus.9132

Belenus.9132

I’ve noticed of late (the last two weeks) that ore nodes keep showing up on my mini-map, but when I change course to intercept and mine, they vanish and at the predicted interception point there is no node at all. This only happens with ore nodes and in more than one region. (I’m on the maguuma server). I also wish to report that in The Silverwastes numerous Rich Ore nodes have been providing only three ore instead of twelve.

Ore Nodes Vanishing

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Posted by: Beldin.5498

Beldin.5498

That are Candycorn Nodes .. seems they are not totally removed but only hidden at the moment and sometimes show up for very short before they are hidden.

EVERY MMO is awesome until it is released then its unfinished. A month after release it just sucks.
Best MMOs are the ones that never make it. Therefore Stargate Online wins.

Ore Nodes Vanishing

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Posted by: Halcyon.7352

Halcyon.7352

They’re indeed candycorn nodes. I got close enough to visibly see one today before it poofed as I got closer.

This is something that actually has been happening three years in a row now, after Halloween.

No idea if it’s intended, probably not. But either way, spooky!

Tarnished Coast Engineer and… general alt-o-holic.

For the toast!

Ore Nodes Vanishing

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Posted by: Inculpatus cedo.9234

Inculpatus cedo.9234

I have noticed that some of the purported ‘Rich’ mining nodes in Silverwastes do, indeed, only provide three strikes worth of materials.

But, it did not bother me enough to comment on it, before.

Ore Nodes Vanishing

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Posted by: Zaxares.5419

Zaxares.5419

It seems that the Rich Veins (along with T6 nodes like Orichalcum and Ancient Wood) have a hidden “limit” to how much mats they can give out in a particular map. Silverwastes actually has 3 Rich Mithril Vein spawns, along with 3 Ancient Wood and 2 Orichalcum nodes. However, if you fully mine 1 Rich Mithril Vein, the second Mithril Vein will only give out 2 or 3 strikes before vanishing. At this time, the 3rd Vein will also become unmineable.

The same thing occurs with the Ancient Wood. If you log two of them to completion, the 3rd one mysteriously becomes logged too, even if you didn’t go anywhere near it.

These limits are character-bound. Using the same character and hopping instances will not respawn the nodes for you, but using multiple characters will.

Ore Nodes Vanishing

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Posted by: Inculpatus cedo.9234

Inculpatus cedo.9234

Interesting.

I’ve never encountered the Ancient Sapling/Wood incident you describe, but I’m not much of a farmer of mats, either. I just collect them as I see them. Lol.

Thanks for the information. I wonder if it’s on the Wiki.

Ore Nodes Vanishing

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Posted by: Zaxares.5419

Zaxares.5419

Hehe. Well, as someone who farms extensively, that’s what I’ve discovered. I haven’t put it up on the Wiki since it’s just my personal experience.

Ore Nodes Vanishing

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Posted by: Gudy.3607

Gudy.3607

It seems that the Rich Veins (along with T6 nodes like Orichalcum and Ancient Wood) have a hidden “limit” to how much mats they can give out in a particular map.
<snip>
These limits are character-bound. Using the same character and hopping instances will not respawn the nodes for you, but using multiple characters will.

Yep. Just for completeness’ sake, there are three other nodes with limits on them, but for those nodes – Quartz, Passiflora and Blooming Passiflora – the limits are not per character, but per account: each Dry Top map has three normal and one rich Quartz node that you can farm once per day per account. That the three normal Quartz nodes can vary in location has no bearing on that: farm three of them and they all get disabled. Also, partially farming the nodes does not help – nine hits on normal Quartz nodes is all you get per day in Dry Top, so you can farm more nodes but get the same amount of Quartz. You can farm three Blooming Passiflora and a total of about 20 Passiflora nodes per account per day.

Extra gathering chances from WvW bonuses do work as expected, though.

Ore Nodes Vanishing

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Posted by: Beldin.5498

Beldin.5498

It seems that the Rich Veins (along with T6 nodes like Orichalcum and Ancient Wood) have a hidden “limit” to how much mats they can give out in a particular map.

Mithril has a hidden limit. I had noted that already 2 years ago when in Frostgorge
the mithril nodes didn’t popup again after an hour for one of my characters. Thought
first that was some bug. But recently i had that again in Straits of Devastation when
i farmed lemongrass and also harvested the mithril nodes on characters with a
watchwork pick. And after 2-3 farming runs the mithril was no langer harvestable.

EVERY MMO is awesome until it is released then its unfinished. A month after release it just sucks.
Best MMOs are the ones that never make it. Therefore Stargate Online wins.

(edited by Beldin.5498)

Ore Nodes Vanishing

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Posted by: Lunacy Solacio.6514

Lunacy Solacio.6514

there’s also some nodes (namely Eternal Battlegrounds) where a mithril node only gives 1 ore, and a rich mithril node only gives 3. I am unsure if that has been fixed recently, but I know it does not matter if you have mined anything else in Eternal battlegrounds or not. It appears in/near Dredge and/or near SW Gate of Stonemist.
I was not aware of a general limit on how much you can mine from dry top or silverwastes.

As for the op’s post, that has been answered.