Overlapping utility cooldowns

Overlapping utility cooldowns

in Bugs: Game, Forum, Website

Posted by: Curo.2483

Curo.2483

Theoretically this bug occurs with any class and utility skills, however I will be using my mesmer as an example here.

Step 1) Slot feedback in underwater slot 7.

Step 2) Slot blink in land slot 7.

Step 3) Blink (on land).

Step 4) Slot feedback in land slot 8.

Result: feedback will be on cooldown. Its cooldown timer will match that of blink’s. Additionally, the underwater feedback will swap positions with the skill in underwater slot 8.

Incredibly easy to reproduce, yet this bug has been around as long as I’ve been playing the game (2.5 years).

Personal plea: as a mesmer, I rely on swapping utilities a lot for different situations. Having to wait a long amount of time (see: portal cooldown) to use my situational utilities works against me. I’d love to see this fixed. Thank you!

Disclaimer: you can work around this bug by not using underwater skills (or using different ones). However, I don’t think that I should have to decrease my underwater combat effectiveness to work around a bug though. Feedback is very nice underwater!

Curo Lunesque – “Concerned Citizen and Community Builder”
NSP – northernshiverpeaks.org

Overlapping utility cooldowns

in Bugs: Game, Forum, Website

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

I don’t think ANet considers it a bug. Instead, I think they designed it so people couldn’t enter water, swap utilities, and escape the cooldown for the terrestrial skills. There are work-arounds, e.g. I make sure my mantras are slotted to the same skill slots for underwater.

This doesn’t make it any less annoying.

However, it does mean that we probably would have more luck offering suggestions for improving the mechanic, while still preventing people from working around cooldowns. Underwater mechanics have other issues that might also be handled at the same time, such as not being able to set them (or traits) while on land and that we can’t set separate traits for underwater (since a lot of skills don’t work off-land, a lot of traits become useless).

tl;dr this is probably going to be addressed when underwater combat gets overhauled, if ever.

John Smith: “you should kill monsters, because killing monsters is awesome.”

(edited by Illconceived Was Na.9781)

Overlapping utility cooldowns

in Bugs: Game, Forum, Website

Posted by: ChoChoBo.6503

ChoChoBo.6503

This is really annoying for Mesmers and Minion-Necromancers.

But I don’t think its a bug, but an intentional mechanic like Illconceived Was Na said above. And only occurs between skills that aren’t available both terrestrial and underwater. If you do this with skills that are available in both terrains, the skills merely swap places.

Overlapping utility cooldowns

in Bugs: Game, Forum, Website

Posted by: Curo.2483

Curo.2483

I figured it might be intended. However as underwater combat is awaiting an overhaul, and honestly not considered to be real balanced combat, I don’t think it should in any way affect land combat.

I do the same thing with putting the mantra in the same slot, but I can’t work around all the possible combinations of skills interference with the variety of skills I use.

Curo Lunesque – “Concerned Citizen and Community Builder”
NSP – northernshiverpeaks.org