NSP – northernshiverpeaks.org
Overlapping utility cooldowns
NSP – northernshiverpeaks.org
I don’t think ANet considers it a bug. Instead, I think they designed it so people couldn’t enter water, swap utilities, and escape the cooldown for the terrestrial skills. There are work-arounds, e.g. I make sure my mantras are slotted to the same skill slots for underwater.
This doesn’t make it any less annoying.
However, it does mean that we probably would have more luck offering suggestions for improving the mechanic, while still preventing people from working around cooldowns. Underwater mechanics have other issues that might also be handled at the same time, such as not being able to set them (or traits) while on land and that we can’t set separate traits for underwater (since a lot of skills don’t work off-land, a lot of traits become useless).
tl;dr this is probably going to be addressed when underwater combat gets overhauled, if ever.
(edited by Illconceived Was Na.9781)
This is really annoying for Mesmers and Minion-Necromancers.
But I don’t think its a bug, but an intentional mechanic like Illconceived Was Na said above. And only occurs between skills that aren’t available both terrestrial and underwater. If you do this with skills that are available in both terrains, the skills merely swap places.
I figured it might be intended. However as underwater combat is awaiting an overhaul, and honestly not considered to be real balanced combat, I don’t think it should in any way affect land combat.
I do the same thing with putting the mantra in the same slot, but I can’t work around all the possible combinations of skills interference with the variety of skills I use.
NSP – northernshiverpeaks.org