PLEASE fix Rhendak's loot

PLEASE fix Rhendak's loot

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Posted by: Ohoni.6057

Ohoni.6057

I’ve kept one of my Mesmers in Font of Rhand since the collections patch, and yet every few days there is a bug where I will not get the loot chest for killing Rhendak. The only way I can usually fix this is to leave, run some events, and come back. Ideally, this is not a huge problem and there will be someone available to port me back in when I’m done, but sometimes there’s no one. I’ll try guesting to other servers, but often end up on the exact map I left, so that’s no help. But let’s just solve the root problem here, PLEASE fix the bug that stops the loot chest from appearing on this event, it’s a serious annoyance and the waste of hours of my play time over the year.

“If you spent as much time working on [some task] as
you spend complaining about it on the forums, you’d be
done by now.”

PLEASE fix Rhendak's loot

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Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

This isn’t a bug, it’s intended behavior. The specific mechanic is Diminished Returns. It’s to prevent people (or bots) from repeating the same content over and over again.

You can get rid of DR by going into WvW and doing an event there (that involves killing something — capping ruins doesn’t count); occasionally, your toon will have built up enough DR that won’t be enough, so you might have to do a few more events.

There are a couple of different kinds of DR — I think you’re running into two of them: event DR, which you can see from the fact that you are also getting less karma|xp|etc from completing the event. And foe-specific DR, which you can see b/c you might not even get the champ bag.

John Smith: “you should kill monsters, because killing monsters is awesome.”

PLEASE fix Rhendak's loot

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Posted by: BIGHARSHNESS.3510

BIGHARSHNESS.3510

As far as i know “guesting servers” is a useless action ever since the megaservers came to be. I have experienced this bug as well parking a character at that location.

PLEASE fix Rhendak's loot

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Posted by: Ohoni.6057

Ohoni.6057

This isn’t a bug, it’s intended behavior. The specific mechanic is Diminished Returns. It’s to prevent people (or bots) from repeating the same content over and over again.

They’ve said that Diminishing Returns almost never happens, so I don’t think that’s the case here. Also, it’s character by character, I do plenty of things on other characters in between, it’s just this one I leave in the temple. Also, it’s kinda random. I’ve gone weeks doing nothing with this character but Rhendak and not seen this glitch, but then some weeks it’s like every other day. I might try WvW, I’ve done that before, but Edge of the Mists is a hassle because the zerg is always halfway across the map and takes sooooooooo long to jog over there with a Mesmer (terrible map design), and the other maps are usually worse. If they made WvW more convenient to enter and get right into the heart of combat in an instant, I would play it a lot more.

I do always get the “body loot,” btw, I just don’t get the physical chest spawned, or the “UI chest” spawned for the daily completion.

As far as i know “guesting servers” is a useless action ever since the megaservers came to be. I have experienced this bug as well parking a character at that location.

It’s often useless sometimes not. It’s really annoying. I always /ip before guesting, and sometimes I do end up on a different server, other times I use up all my guest passes and always get the same ip anyways. This is something I really hope they fix for HoT, ideally giving us much better ways of manually selecting specific ip maps (without having to join in on a team member), or at the very least they should do away with the daily guesting limit, if guesting does not even always guarantee a different map.

“If you spent as much time working on [some task] as
you spend complaining about it on the forums, you’d be
done by now.”

PLEASE fix Rhendak's loot

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Posted by: Tamasan.6457

Tamasan.6457

It’s DR. And it was not intended for you to be able to park a character at the end of a mini-dungeon just to skip over everything but the end and get loot, so be careful what you ask for. Probably the easiest way for Arenanet to fix the issue is to port you out of the area if you logout inside of it.

PLEASE fix Rhendak's loot

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Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

This isn’t a bug, it’s intended behavior. The specific mechanic is Diminished Returns. It’s to prevent people (or bots) from repeating the same content over and over again.

They’ve said that Diminishing Returns almost never happens, so I don’t think that’s the case here.

There are different sorts of diminishing returns. John Smith was speaking of the type of DR that happens when you overfarm a particular spot, not of event DR.

Event DR is very common; “exhaustion of spot DR” is not.

You can easily test event DR in the silverwastes with Red Rock up: escort supply a couple of times; you’ll soon notice that you are getting less karma|xp|coin than you did originally.

It’s less easy to test it with Rhendak, however your description matches the symptoms precisely:

  • You get it after a few times of repeating the event 1x/day.
  • It goes away if you leave the area and do something else for a while.

tl;dr like the rest of us, you are suffering from Event DR, not a bug.

John Smith: “you should kill monsters, because killing monsters is awesome.”

PLEASE fix Rhendak's loot

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Posted by: Ohoni.6057

Ohoni.6057

It’s DR. And it was not intended for you to be able to park a character at the end of a mini-dungeon just to skip over everything but the end and get loot, so be careful what you ask for. Probably the easiest way for Arenanet to fix the issue is to port you out of the area if you logout inside of it.

That would be silly. The Rhendak dungeon is just a huge pain in the kitten, and certainly not worth completing every time you want to kill the boss. It’s not “difficult,” per se, but it is definitely a nuisance. If they ported everyone out at the end, then they would need to totally overhaul the way that the place works.

You can easily test event DR in the silverwastes with Red Rock up: escort supply a couple of times; you’ll soon notice that you are getting less karma|xp|coin than you did originally.

It’s less easy to test it with Rhendak, however your description matches the symptoms precisely:

If this is the case, if this is not a bug, then they need to do a much better job of communicating it to the player. You should not have to guess why this is happening, there should be an overt UI cue that pops up, “You will not currently get rewards for this event, here is how you can fix that. . .”

And also, I did not complete the event more than once per day, I would do it only once each day, roughly 23-25 hours apart (basically whenever it was convenient to the other daily activities I do).

“If you spent as much time working on [some task] as
you spend complaining about it on the forums, you’d be
done by now.”

PLEASE fix Rhendak's loot

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Posted by: Rayti.6531

Rayti.6531

It’s DR. And it was not intended for you to be able to park a character at the end of a mini-dungeon just to skip over everything but the end and get loot, so be careful what you ask for. Probably the easiest way for Arenanet to fix the issue is to port you out of the area if you logout inside of it.

That would be silly. The Rhendak dungeon is just a huge pain in the kitten, and certainly not worth completing every time you want to kill the boss. It’s not “difficult,” per se, but it is definitely a nuisance. If they ported everyone out at the end, then they would need to totally overhaul the way that the place works.

You can easily test event DR in the silverwastes with Red Rock up: escort supply a couple of times; you’ll soon notice that you are getting less karma|xp|coin than you did originally.

It’s less easy to test it with Rhendak, however your description matches the symptoms precisely:

If this is the case, if this is not a bug, then they need to do a much better job of communicating it to the player. You should not have to guess why this is happening, there should be an overt UI cue that pops up, “You will not currently get rewards for this event, here is how you can fix that. . .”

And also, I did not complete the event more than once per day, I would do it only once each day, roughly 23-25 hours apart (basically whenever it was convenient to the other daily activities I do).

The time between your Rhendank kills is irrelevant to the event DR. If this one character is parked there and you do nothing but Rhendak on this character, then DR will hit, regardless of how much you do on your other chars inbetween.

Rotating between chars can help you (like e.g. doing the event twice or thrice on your mesmer, then leave the map and do something else on the mesmer for a while and park another char at Rhendak).

PLEASE fix Rhendak's loot

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Posted by: Ohoni.6057

Ohoni.6057

Rotating between chars can help you (like e.g. doing the event twice or thrice on your mesmer, then leave the map and do something else on the mesmer for a while and park another char at Rhendak).

Yeah, but the problem there is the time wasted trying to find a port back in. Sometimes there are people down there, sometimes not.

“If you spent as much time working on [some task] as
you spend complaining about it on the forums, you’d be
done by now.”

PLEASE fix Rhendak's loot

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Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

Yeah, but the problem there is the time wasted trying to find a port back in. Sometimes there are people down there, sometimes not.

That makes this a suggestion about how to improve the rewards and/or its acquisition, rather than a bug report.

Personally, I find it’s an incredibly easy, guaranteed rare + champ bag. I’m willing to live with some inconvenience.

John Smith: “you should kill monsters, because killing monsters is awesome.”

PLEASE fix Rhendak's loot

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Posted by: Ohoni.6057

Ohoni.6057

That makes this a suggestion about how to improve the rewards and/or its acquisition, rather than a bug report.

I’m reporting it as a bug because there’s no ingame mechanism that tells me that this is not a bug. If a developer wants to confirm that it’s working as intended then it would shift to a content balance discussion.

“If you spent as much time working on [some task] as
you spend complaining about it on the forums, you’d be
done by now.”

PLEASE fix Rhendak's loot

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Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

That makes this a suggestion about how to improve the rewards and/or its acquisition, rather than a bug report.

I’m reporting it as a bug because there’s no ingame mechanism that tells me that this is not a bug. If a developer wants to confirm that it’s working as intended then it would shift to a content balance discussion.

Alright, then I’ll just remind those following along at home of these points:

  • Lots of things aren’t documented in the game, including Mystic Forge recipes and Diminishing Returns. After player research, the wiki community eventually documents everything related to the game’s mechanics, whether good|bad, bugged|intended|unfortunate.
  • The DR article is fairly sparse, since it’s difficult to do thorough testing.
  • The developers have stated on more than one occasion that they aren’t going to discuss diminishing returns in detail (since that makes it easier to avoid, thus defeating its purpose).
  • There’s plenty of evidence that Rhendak’s loot works exactly like other events: if you repeat it too often, your rewards get diminished.

tl;dr It’s only my opinion that the evidence is very strong that Rhendak’s loot is suffering the expected effects of DR; others are welcome to draw their own conclusions based on the same “facts”.

John Smith: “you should kill monsters, because killing monsters is awesome.”

PLEASE fix Rhendak's loot

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Posted by: Doghouse.1562

Doghouse.1562

This isn’t a bug, it’s intended behavior. The specific mechanic is Diminished Returns. It’s to prevent people (or bots) from repeating the same content over and over again.

They’ve said that Diminishing Returns almost never happens, so I don’t think that’s the case here. Also, it’s character by character, I do plenty of things on other characters in between, it’s just this one I leave in the temple. Also, it’s kinda random. I’ve gone weeks doing nothing with this character but Rhendak and not seen this glitch, but then some weeks it’s like every other day.

It’s the way things are. As far as anyone knows, it’s deliberate. Go do an event in PvE.

I kept stats on this for ages (until Rhendak’s signet finally dropped for me), over multiple characters. Yes, it’s rather random – possibly suspiciously so, on fact, because I found a near-perfect 33% chance of failing to get a chest next time if I simply logged out at the boss after a drop (53 fails in 157 samples). Whereas I had only 4 fails in 97 samples when I did a PvE event before logging out (and not only that, but all 4 of those were after a single patch, which was then immediately repatched the next evening, so I’m extremely suspicious that they weren’t representative anyway).

Oh, and my chance of a further fail, just logging out and hoping it would clear, rose to 50%. But I don’t have a huge number of samples on that (8 fails out of 16).

(I tried a whole pile of things to try to prevent it happening; I can’t comment on the efficacy of the “WvW event requiring something killed” option – my notes aren’t good enough – but a simple WvW event certainly wasn’t good enough. PvE event was the only thing I tracked that was (near-?) certain.)

(edited by Doghouse.1562)

PLEASE fix Rhendak's loot

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Posted by: Dinks.2478

Dinks.2478

It’s DR. And it was not intended for you to be able to park a character at the end of a mini-dungeon just to skip over everything but the end and get loot, so be careful what you ask for. Probably the easiest way for Arenanet to fix the issue is to port you out of the area if you logout inside of it.

If they don’t want people parking there they should have though about that before making an achievement for getting his ring that rarely drops and takes long enough to get even when parking a character there.

PLEASE fix Rhendak's loot

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Posted by: Doghouse.1562

Doghouse.1562

It’s DR. And it was not intended for you to be able to park a character at the end of a mini-dungeon just to skip over everything but the end and get loot, so be careful what you ask for. Probably the easiest way for Arenanet to fix the issue is to port you out of the area if you logout inside of it.

If they don’t want people parking there they should have though about that before making an achievement for getting his ring that rarely drops and takes long enough to get even when parking a character there.

Come off it; it’s no big deal. As my previous post indicates, I farmed the Signet over a total of a couple of hundred attempts, and frankly going off, doing an event, then getting back to Rhendak is hardly the most demanding thing in the world. There’s almost always an event running at or near Butcher’s Block, whilst you can usually get a friendly mesmer to portal you straight back in. And on the few occasions when you can’t, if the Font of Rhand is open (as it mostly is), getting to the last door takes maybe 5 minutes to do solo. After which, a quick shout in chat will invariably get someone back to open the door. OK – it’s more effort than just logging in and looting a chest, but he’s a boss at (supposedly) the end of a mini-dungeon. Anyone who wants the signet should be prepared to put at least a little effort into it – not just log in, go AFK until the boss spawns, hit him a couple of times and then loot.

PLEASE fix Rhendak's loot

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Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

It’s DR. And it was not intended for you to be able to park a character at the end of a mini-dungeon just to skip over everything but the end and get loot, so be careful what you ask for. Probably the easiest way for Arenanet to fix the issue is to port you out of the area if you logout inside of it.

If they don’t want people parking there they should have though about that before making an achievement for getting his ring that rarely drops and takes long enough to get even when parking a character there.

They don’t want people overfarming anywhere. This isn’t specific to Rhendak.

I agree with your underlying point, though: if they want to tie achievements to particular items that can only drop from a single event, they should consider how people are going to go about acquiring the item. Generally, folks are going to prefer to “find” the item over saving up 50 or 100g, especially when there are 15 or 40 such items.

It doesn’t mean they can’t tie achievements to hard-to-find items or expensive ones; it just means that they should take into account how humans will react to that sort of scavenger hunt.

PS Rhendak isn’t really the big deal, here. The acquisition of Sam is much more problematic, since the actual event (farmed or otherwise) often isn’t available due to a bug in its pre-event chain.

John Smith: “you should kill monsters, because killing monsters is awesome.”

PLEASE fix Rhendak's loot

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Posted by: Doghouse.1562

Doghouse.1562

PS Rhendak isn’t really the big deal, here. The acquisition of Sam is much more problematic, since the actual event (farmed or otherwise) often isn’t available due to a bug in its pre-event chain.

This. I farmed the Signet; I haven’t even tried to start on getting Sam.